Passive Skills

<aside> <img src="attachment:d7f3c071-c78d-418a-804d-b421d0e36b01:Dagger_Res_Down.png" alt="attachment:d7f3c071-c78d-418a-804d-b421d0e36b01:Dagger_Res_Down.png" width="40px" /> Break Opportunity (Dagger) II (1★) When an ally in front row breaks an enemy, lower Dagger Res. of the broken target by 15% (turns: 2).

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<aside> <img src="attachment:d2496a31-a0b1-4a76-b584-ce7d0ed4e6fd:Cunning_Support.png" alt="attachment:d2496a31-a0b1-4a76-b584-ce7d0ed4e6fd:Cunning_Support.png" width="40px" /> Cunning Support (3★) Grant Entire Front Row effects based on number of Thieves in party. 2+: Raise Dagger damage by 15%. 3+: Also raise Phys. Atk. and Critical by 15%. 4+: Also raise the critical damage multiplier (1.25→1.4).

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b65ed4a3-2c3e-4342-ad1d-fbf6d8e219c7/Lightning_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b65ed4a3-2c3e-4342-ad1d-fbf6d8e219c7/Lightning_Resilience.png" width="40px" /> Lightning Resilience III Raise own Lightning Res. by 20%.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ad8c75a5-d755-435e-af4f-a0aa954240ce/Wind_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ad8c75a5-d755-435e-af4f-a0aa954240ce/Wind_Resilience.png" width="40px" /> Wind Resilience Raise own Wind Res. by 10%.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Vanguard Limit Break (Front/All) V () When in front row: Raise Damage Limit of Entire Front Row by 30,000.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.

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Battle Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/fbc8985e-01cb-4133-9c6a-0f6f7ff8f862/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/fbc8985e-01cb-4133-9c6a-0f6f7ff8f862/Dagger.png" width="40px" /> Double Break Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 2x75). Lower Shield Points even when not striking weak points. [28 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0f369900-b8b7-4a97-aa91-338b22fb4774/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0f369900-b8b7-4a97-aa91-338b22fb4774/Dagger.png" width="40px" /> Vitality Snatch Deal Phys. Dagger damage to Single Foe (potency: 170) and absorbs 10% and 1% of damage dealt as HP and SP respectively. [28 SP]

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<aside> <img src="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" alt="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" width="40px" /> Noli Me Tangere (1★) Lower Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. of All Foes by 10% (turns: 2-5 based on Boost Lv.). [30 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/6d2a7999-38af-45ea-a55d-c7b28ef53dd5/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/6d2a7999-38af-45ea-a55d-c7b28ef53dd5/Dagger.png" width="40px" /> Triple Ripping Assault (2★) Deal Phys. Dagger damage to All Foes 3 time(s) (potency: 3x65). [60 SP]

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<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Crude Joke (2★) Impart Single Ally with Phys. Atk. Up 20%, raise Crit. by 15% (turns: 2-5 based on Boost Lv.) and grant Dead Aim (guaranteed critical hits) (turns: 2). [52 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/d97037e3-3d1b-4fc0-b8f2-e4b151f51060/BP_Recovery.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/d97037e3-3d1b-4fc0-b8f2-e4b151f51060/BP_Recovery.png" width="40px" /> Follow-up (3★) Raise BP recovery amount of Single Ally by 1 (turns: 2-5 based on Boost Lv.). [60 SP]

Lv.88 | SP Saver: 60→48

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/59c6106c-aa3b-40ad-a945-46eb0a219be1/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/59c6106c-aa3b-40ad-a945-46eb0a219be1/Dagger.png" width="40px" /> Uragano (4★) Deal Phys. Dagger damage to All Foes 5 time(s) (potency: 5x25). Exploits Wind weakness (damage calculation based on Phys. Dagger attack). [75 SP]

Lv.96 | SP Saver: 75→60

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/941c9993-9b0a-44bc-a3af-1dc891fc883d/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/941c9993-9b0a-44bc-a3af-1dc891fc883d/Dagger.png" width="40px" /> Affievolire (5★) Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 2x135). Exploits Wind weakness (damage calculation based on Phys. Dagger attack). Also grant Dagger weakness (times: 2). [68 SP]

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8018-938f-007aeb8f9db7" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8018-938f-007aeb8f9db7" width="40px" /> Granted Dagger Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Dagger, increase damage taken from Dagger by 20%.

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Lv.99 | SP Saver: 68→54

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/941c9993-9b0a-44bc-a3af-1dc891fc883d/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/941c9993-9b0a-44bc-a3af-1dc891fc883d/Dagger.png" width="40px" /> Affievolire (6★) Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 2x150). Exploits Wind weakness (damage calculation based on Phys. Dagger attack). Also grant Dagger weakness (times: 2). [54 SP]

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8018-938f-007aeb8f9db7" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8018-938f-007aeb8f9db7" width="40px" /> Granted Dagger Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Dagger, increase damage taken from Dagger by 20%.

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<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Witty Joke (5★) Impart Entire Front Row with Phys. Atk. Up 15% and raise Crit. by 15%, raise critical damage by 15% and Damage Limit by 20,000 (turns: 2-5 based on Boost Lv.). [57 SP]

Lv.100 | SP Saver: 57→46

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ec0b5c15-e566-4a0e-b36b-589da1181212/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ec0b5c15-e566-4a0e-b36b-589da1181212/Dagger.png" width="40px" /> Mortificare () Act faster during turn and deal Phys. Dagger damage to Single Foe (potency: 260) and grant Dagger weakness (times: 3-6 based on Boost Lv.). Lower Shield Points even when not striking weak points. [75 SP]

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8018-938f-007aeb8f9db7" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8018-938f-007aeb8f9db7" width="40px" /> Granted Dagger Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Dagger, increase damage taken from Dagger by 20%.

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Ultimate Technique

<aside> <img src="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" alt="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" width="40px" /> Ritorsione di Orfano (Lv. 1→10→20) Lower Dagger Res. of All Foes by 5%→10%→15% (turns: 2→3), raise Dagger damage of Entire Front Row by 5%→10%→15% and grant Dead Aim (guaranteed critical hits) (turns: 2→3).

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" width="40px" />

When activated at 200% Ultimate Technique gauge:

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" width="40px" />

“Rearguard Activation”: Use the Ultimate Technique and swap to back row, allowing row partner to take an action during the same turn.

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Uses: 1→2

Initial Gauge: 20%→30%→40%

Gauge Increase: 20%/BP→25%/BP→40%/BP

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />

*Requires an Awakening Stone at Lv. 10.

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EX skill