Passive Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7e69dbe7-6d24-4c00-921c-2849a148828c/Max_HP_Up.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7e69dbe7-6d24-4c00-921c-2849a148828c/Max_HP_Up.png" width="40px" /> Interrogation Time (1★) Raise max HP of Self by 15% and damage by 20% when exploiting enemy’s weakness.

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c45fb5cc-85ff-45f2-a7c3-4d2bdca8e8e4/Max_HP_Up.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c45fb5cc-85ff-45f2-a7c3-4d2bdca8e8e4/Max_HP_Up.png" width="40px" /> Interrogation Time (6★) Raise max HP of Self by 15% and damage by 30% when exploiting enemy’s weakness. Lower SP consumption by 30% (effects do not stack).

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c337bc55-031b-4b4a-ab78-1a23dd8a8011/Elem_Def_Drain.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c337bc55-031b-4b4a-ab78-1a23dd8a8011/Elem_Def_Drain.png" width="40px" /> Expose Weakness (3★) When front row allies breaks an enemy, impart the broken enemy with Elem. Def. Down 15% (turns: 2).

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a20c1ef3-970f-4e1d-be1d-3f455678fcc8/Dark_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a20c1ef3-970f-4e1d-be1d-3f455678fcc8/Dark_Resilience.png" width="40px" /> Dark Resilience Raise own Dark Res. by 20%

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a7d1f651-49a1-4610-8a79-6837eff57cb2/Light_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a7d1f651-49a1-4610-8a79-6837eff57cb2/Light_Resilience.png" width="40px" /> Light Resilience Raise own Light Res. by 10%

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/69d39339-1934-4aff-8b49-7f64f16c1f07/Latent_Power_Temenos.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/69d39339-1934-4aff-8b49-7f64f16c1f07/Latent_Power_Temenos.png" width="40px" /> Latent Power: Condemn () When selecting a command, grant Self the special effect Condemn (turns: 1). Condemn: When selecting an attack other than “Attack” (with some exceptions), can exploit all weaknesses (excluding non-elemental weaknesses/Damage calculation based on original attack).


<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-807e-91cf-007a45a22ff3" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-807e-91cf-007a45a22ff3" width="40px" />

Preparation Turns: 2

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80ba-9f36-007a936447ac" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80ba-9f36-007a936447ac" width="40px" />

Reuse Turns: 4

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.

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Battle Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4e53c980-e1af-4aec-851f-f82f8226ebf6/Light.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4e53c980-e1af-4aec-851f-f82f8226ebf6/Light.png" width="40px" /> Heaven’s Light Deal Elem. Light damage to Random Foe 4 time(s) (potency: 4x35). [37 SP]

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<aside> <img src="https://img.game8.jp/7513394/c7e6602d51526da4801a8dd6982c5e95.png/show" alt="https://img.game8.jp/7513394/c7e6602d51526da4801a8dd6982c5e95.png/show" width="40px" /> Healing Shield Restore HP of Single Ally (potency: 160) and grant a HP barrier (25% of user’s max HP/Does not stack). [34 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0e28c1b9-641a-437f-a7d7-5ff885d14d21/Staff_Staves.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0e28c1b9-641a-437f-a7d7-5ff885d14d21/Staff_Staves.png" width="40px" /> Magic Thief’s Rod (1★) Deal Phys. Staff damage to Single Foe 2 time(s) (potency: 2x90) and absorb 2% of damage dealt as SP. [36 SP]

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<aside> <img src="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" alt="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" width="40px" /> Moonlight’s Judgement (2★) Lower Phys. Def. and Elem. Def. of Single Foe by 20% (turns: 2-5 based on Boost Lv.) and have a low chance to inflict blindness (turns: 2). [39 SP]

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<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Healing Grace II (2★) Restore HP of Entire Front Row (potency: 80) and raise Phys. Def. and Elem. Def. by 15% (turns: 2-5 based on Boost Lv.). [52 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4e53c980-e1af-4aec-851f-f82f8226ebf6/Light.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4e53c980-e1af-4aec-851f-f82f8226ebf6/Light.png" width="40px" /> Moonwhite Veil (3★) Deal Elem. Light damage to All Foes 3 time(s) (potency: 3x65). At Max Boost: Inflict the same target the effect of “Missing Elem. Attacks” (times: 1). [77 SP]

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c0ebda15-3558-4039-af3f-30258bf58d2e/Miss_Elemental_Attack.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c0ebda15-3558-4039-af3f-30258bf58d2e/Miss_Elemental_Attack.png" width="40px" /> Missing Elem. Attacks: Target fails their next elemental hit. This effect can stack and is consumed only when the enemy tries to deal elemental damage. If the enemy uses a multi-hit elemental attack, it will miss as many hits as stacks of this status had been inflicted.

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Lv.88 | SP Saver: 77→63

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<aside> <img src="https://img.game8.jp/7513394/c7e6602d51526da4801a8dd6982c5e95.png/show" alt="https://img.game8.jp/7513394/c7e6602d51526da4801a8dd6982c5e95.png/show" width="40px" /> Recovery Shield (4★) Restore HP of Entire Front Row (potency: 130) and cure some status ailments. Also grant a HP barrier (amount: 25% of user’s max HP/Does not stack). [66 SP]

Lv.96 | SP Saver: 66→53

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4e53c980-e1af-4aec-851f-f82f8226ebf6/Light.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4e53c980-e1af-4aec-851f-f82f8226ebf6/Light.png" width="40px" /> Crescent Moon’s Judgement (5★) Deal Elem. Light damage to Single Foe 4 time(s) (potency: 4x65). Additionally lower Elem. Res. of the broken target by 15% (turns: 2). [101 SP]

Lv.99 | SP Saver: 88→70

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4e53c980-e1af-4aec-851f-f82f8226ebf6/Light.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4e53c980-e1af-4aec-851f-f82f8226ebf6/Light.png" width="40px" /> Full Moon’s Judgement (5★) Deal Elem. Light damage to All Foes 4 time(s) (potency: 4x45). Additionally lower Elem. Res. of the broken target by 15% (turns: 2). [101 SP]

Lv.100 | SP Saver: 101→80

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e94b08dc-61a9-45b3-8dc7-edff18856acc/Raise.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e94b08dc-61a9-45b3-8dc7-edff18856acc/Raise.png" width="40px" /> Preservation (All) () Grant Entire Front Row automatic revival (recovery amount: 25%-100% of max HP based on Boost Lv.). Triggers immediately if incapacitated (count does not increase when stacked). *Can be used 2 times per battle. [120 SP]

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Ultimate Technique

<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> The Flamebringer’s Power (Lv. 1→10→20) Act faster during turn and raise the potency of skills of All Allies (excluding Self) by 50% (turns: 1/Cannot be extended/Does not stack with effects of the same type) and grant Damage Limit Up (effect: 10,000→20,000→30,000, turns: 1).

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" width="40px" />

When activated at 200% Ultimate Technique gauge:

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" width="40px" />

“Rearguard Activation”: Use the Ultimate Technique and swap to back row, allowing row partner to take an action during the same turn.

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Uses: 1→2

Initial Gauge: 20%→30%→40%

Gauge Increase: 20%/BP→25%/BP→40%/BP

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />

*Requires an Awakening Stone at Lv. 10.

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EX skill