Passive Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1e25fcfb-6b1b-4439-b210-1632aa9b8fe6/Phys_Atk_Boost.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1e25fcfb-6b1b-4439-b210-1632aa9b8fe6/Phys_Atk_Boost.png" width="40px" /> Phys. Atk. Boost V (1★) Raise own Phys. Atk. by 30%.

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<aside> <img src="attachment:f6bfd316-1d9f-4e4a-9bba-3e0a152c2869:Dragoons_Devastation.png" alt="attachment:f6bfd316-1d9f-4e4a-9bba-3e0a152c2869:Dragoons_Devastation.png" width="40px" /> Dragoon’s Revelation (3★) Raise the potency of Jump, Double Jump and Dragoon’s Pride by 100%.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8a532fa3-efa5-480c-84d8-525f0adb9d7e/Ice_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8a532fa3-efa5-480c-84d8-525f0adb9d7e/Ice_Resilience.png" width="40px" /> Ice Resilience Raise own Ice Res. by 20%

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8ce49715-ab0a-43d3-8ec9-7b4d3303e249/Lightning_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8ce49715-ab0a-43d3-8ec9-7b4d3303e249/Lightning_Resilience.png" width="40px" /> Lightning Resilience Raise own Lightning Res. by 20%

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<aside> <img src="attachment:ad53875d-8487-4a32-86f3-49bb5dc18909:FireWind_Res.png" alt="attachment:ad53875d-8487-4a32-86f3-49bb5dc18909:FireWind_Res.png" width="40px" /> Fire/Wind Resilience Raise own Fire and Wind Res. by 10%

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<aside> <img src="attachment:e4bea892-6f80-4d40-bc22-f44398224568:Sky_Rave.png" alt="attachment:e4bea892-6f80-4d40-bc22-f44398224568:Sky_Rave.png" width="40px" /> Sky Rave () While Jumping: Grant Entire Front Row the ability to trigger a follow-up strike after acting (*Triggers once only regardless of action). Follow-up attack: Deal Phys. Polearm damage to All Foes (potency: 200). *Cannot break enemies before they can act again.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.

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Battle Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/beac1f3a-797f-4685-8e6b-bfe8c767d6d2/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/beac1f3a-797f-4685-8e6b-bfe8c767d6d2/Spear_Polearm.png" width="40px" /> Jump Leap high into the air and gain Jumping. Act much faster during next turn and deal Phys. Polearm damage to Single Foe (potency: 280), but this attack can’t break enemies. Jumping is removed afterwards. Exploits Fire and Wind weaknesses (damage calculation based on Phys. Polearm attack). [37 SP]

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" width="40px" /> Jumping: Cannot select actions or be targeted by some effects. While Jumping is active, the durations of other status effects does not decrease.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/12ed7549-e86e-4096-8f79-faa321c5c586/Wind.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/12ed7549-e86e-4096-8f79-faa321c5c586/Wind.png" width="40px" /> Tornado (Single) Deal Elem. Wind damage to Single Foe (potency: 170) and act faster during next turn. When consuming 1 BP or more: Attack count becomes 3. [34 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c95a30c7-5cbb-4f4a-b8e9-6ab4fc512a20/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c95a30c7-5cbb-4f4a-b8e9-6ab4fc512a20/Spear_Polearm.png" width="40px" /> Puncture (1★) Deal Phys. Polearm damage to Single Foe 2 time(s) (potency: 2x90) and lower Phys. Def. by 10% and Polearm Res. by 10% (turns: 2). [38 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b3ae438e-b3dc-4af1-87c6-3b466f640c92/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b3ae438e-b3dc-4af1-87c6-3b466f640c92/Spear_Polearm.png" width="40px" /> Dragon’s Fang (2★) Deal Phys. Polearm damage to All Foes 2 time(s) (potency: 2x80) and lower Polearm Res. by 15% (turns: 2). [43 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a06c9280-cb36-4eb3-98b1-d8c25827253e/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a06c9280-cb36-4eb3-98b1-d8c25827253e/Spear_Polearm.png" width="40px" /> Impulse Drive (2★) Deal Phys. Polearm damage to Single Foe 3 time(s) (potency: 3x65) and impart Self with Phys. Atk. Up 15% (turns: 2). [48 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a5ccee33-3923-4dc8-8c87-87519b3b6dec/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a5ccee33-3923-4dc8-8c87-87519b3b6dec/Spear_Polearm.png" width="40px" /> Lancet (3★) Deal Phys. Polearm damage to Single Foe (potency: 230) and absorb 30% of damage dealt as HP and 2% as SP. [47 SP]

Lv.88 | SP Saver: 47→38

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/fdcfc548-2e18-4f66-b377-520b5610f641/Wind.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/fdcfc548-2e18-4f66-b377-520b5610f641/Wind.png" width="40px" /> Cyclone (All) (4★) Deal Elem. Wind damage to All Foes (potency: 180) and act faster during next turn. When consuming 1 BP or more: Attack count becomes 3. [56 SP]

Lv.96 | SP Saver: 56→45

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b003367d-7e25-49de-abe0-a236b1f399e6/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b003367d-7e25-49de-abe0-a236b1f399e6/Spear_Polearm.png" width="40px" /> Lance Burst (5★) Deal Phys. Polearm damage to Single Foe 2 time(s) (potency: 2x120) and lower Phys. Def. and Elem. Def. by 15% (turns: 2). [54 SP]

Lv.99 | SP Saver: 54→45

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ac6cd86a-2b02-45dd-897f-ae81bf126da9/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ac6cd86a-2b02-45dd-897f-ae81bf126da9/Spear_Polearm.png" width="40px" /> Double Jump (5★) Leap high into the air and gain Jumping. Act much faster during next turn and deal Phys. Polearm damage to Single Foe 6 time(s) (potency: 6x140), but these attacks can’t break enemies. Jumping is removed afterwards. Exploits Fire and Wind weaknesses (damage calculation based on Phys. Polearm attack). Raise Damage Limit of this skill by 50,000. [108 SP]

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" width="40px" /> Jumping: Cannot select actions or be targeted by some effects. While Jumping is active, the durations of other status effects does not decrease.

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Lv.100 | SP Saver: 108→86

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ac6cd86a-2b02-45dd-897f-ae81bf126da9/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ac6cd86a-2b02-45dd-897f-ae81bf126da9/Spear_Polearm.png" width="40px" /> Double Jump (6★) Leap high into the air and gain Jumping. Act much faster during next turn and deal Phys. Polearm damage to Single Foe 6 time(s) (potency: 6x140), but these attacks can’t break enemies. Jumping is removed afterwards. Exploits Fire and Wind weaknesses (damage calculation based on Phys. Polearm attack). Raise Damage Limit of this skill by 70,000. [108 SP]

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" width="40px" /> Jumping: Cannot select actions or be targeted by some effects. While Jumping is active, the durations of other status effects does not decrease.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8d25ba90-d087-4808-89e2-5f13931b1524/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8d25ba90-d087-4808-89e2-5f13931b1524/Spear_Polearm.png" width="40px" /> Fang and Claw () Deal Phys. Staff damage to Single Foe. Attack count rises based on Boost Lv. (potency: 3x85/4x75/5x75/6x70). Also lower Phys. Def. and Polearm Res. by 10% with every attack (turns: 2). Guaranteed critical hit at Max Boost. [70 SP]

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Ultimate Technique

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c48fd824-7d37-4a63-80de-5dd1eac2d9a5/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c48fd824-7d37-4a63-80de-5dd1eac2d9a5/Spear_Polearm.png" width="40px" /> Dragoon’s Pride (Lv. 1→10→20) Leap high into the air and gain Jumping (count: 2). Once the countdown ends, act much faster during that turn and deal Phys. Polearm damage to All Foes 8→12 time(s) (potency: 8x80→12x90→12x???), but these attacks can’t break enemies. Jumping is removed afterwards. Exploits Fire and Wind weaknesses (damage calculation based on Phys. Polearm attack). Raise the Damage Limit of this Ultimate Technique by 10,000→50,000→100,000.

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" width="40px" />

When activated at 200% Ultimate Technique gauge:

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8035-8eea-007a52e85f9d" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8035-8eea-007a52e85f9d" width="40px" />

“Super Power Activation”: 50% more potent.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" width="40px" /> Jumping: Cannot select actions or be targeted by some effects. While Jumping is active, the durations of other status effects does not decrease.

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Uses: 1→2

Initial Gauge: 20%→30%→40%

Gauge Increase: 15%/BP→20%/BP→30%/BP

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />

*Requires an Awakening Stone at Lv. 10.

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EX skill