Passive Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b25889c7-6eaa-46d1-ac40-8d1dbaa4e5d5/Elem_atk_Boost.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b25889c7-6eaa-46d1-ac40-8d1dbaa4e5d5/Elem_atk_Boost.png" width="40px" /> Elem. Boost on Switch II (1★) When an ally switches to front/back rows: Raise Elem. Atk. and Elem. Def. of moving Paired Allies by 15% (turns: 1).

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/cf79508e-0c53-4f4e-b56d-6462ea65ba5f/HP_Restoration_on_Switch.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/cf79508e-0c53-4f4e-b56d-6462ea65ba5f/HP_Restoration_on_Switch.png" width="40px" /> HP/SP Restoration on Switch (3★) When an ally switches to front/back rows: Restore HP (amount: 20% of target’s max HP) and SP (amount: 10% of target’s max SP) of moving Paired Allies.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-808d-949b-007ad5a768bb" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-808d-949b-007ad5a768bb" width="40px" /> Dark Resilience Raise own Dark Res. by 20%

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-807d-91cf-007a354b5dbe" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-807d-91cf-007a354b5dbe" width="40px" /> Light Resilience Raise own Light Res. by 10%

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3d11d6c1-a7fd-4fff-9c86-cd56735cde8d/BP_Restoration_on_Switch.jpg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3d11d6c1-a7fd-4fff-9c86-cd56735cde8d/BP_Restoration_on_Switch.jpg" width="40px" /> BP Restoration on Switch () When an ally switches to back row: Restore their BP by 1.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.

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Battle Skills

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a2-8cca-007a3350e512" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a2-8cca-007a3350e512" width="40px" /> Triple Light Powder Deal Elem. Light damage to Single Foe 3 time(s) (potency: 3x65). Exploits Fire and Ice weaknesses (damage calculation based on Elem. Light attack). [46 SP]

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<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Emergency Panacea (Front/All) Restore HP of Entire Front Row (potency: 65) and grant automatic HP recovery (potency: 100/turns: 2-5 based on Boost Lv.). At Max Boost: Also raise their Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. by 15% (turns: 2). [42 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0393ed43-15b9-420c-958e-31cdd06b71ed/Buff.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0393ed43-15b9-420c-958e-31cdd06b71ed/Buff.png" width="40px" /> Elemental Serum (Front/All) II (1★) Raise Elem. Atk. and elemental damage of Entire Front Row by 15% (turns: 2-5 based on Boost Lv.). [57 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/60522ae5-b118-40a5-bbc7-65e8fc4b0e34/Buff.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/60522ae5-b118-40a5-bbc7-65e8fc4b0e34/Buff.png" width="40px" /> Crusader’s Serum (2★) Act faster during turn, raise Phys. Atk. and Elem. Atk. of All Allies by 15% (turns: 2-5 based on Boost Lv.) and grant Damage Limit Up (effect: 20,000, turns: 2-5 based on Boost Lv.). Subsequently, switch all other front row allies to the back row. [52 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a2-8cca-007a3350e512" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a2-8cca-007a3350e512" width="40px" /> Quadruple Light Powder (2★) Deal Elem. Light damage to Random Foe 4 time(s) (potency: 4x45) and have a low chance to lower Elem. Def. by 10% with every attack (turns: 2). Exploits Fire and Ice weaknesses (damage calculation based on Elem. Light attack). At Max Boost: Attack count becomes 5. [66 SP]

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<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Sustained Adjuvant (Front/All) (3★) Restore HP of Entire Front Row at the end of every turn (potency: 205/times: 1-4). If the user is in front row during the healing, also cure status ailments of targets. [115 SP]

Lv.88 | SP Saver: 115→92

<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Sustained Adjuvant (Front/All) (6★) Restore HP of Entire Front Row at the end of every turn (potency: 205/times: 2-5). If the user is in front row during the healing, also cure status ailments of targets. [92 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8014-9f03-007a5f80e26e" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8014-9f03-007a5f80e26e" width="40px" /> Gracious Serum (4★) Act faster during turn, grant All Allies HP Barrier (potency: 10%-40% of user’s max HP based on Boost Lv.) and raise Phys. Def. and Elem. Def. by 15% (turns: 2-5 based on Boost Lv.). Subsequently, switch all other front row allies to the back row. [104 SP]

Lv.96 | SP Saver: 104→83

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/823c014c-df2b-47f4-bf8a-fc86c4476a0e/Light.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/823c014c-df2b-47f4-bf8a-fc86c4476a0e/Light.png" width="40px" /> Quadruple Glimmering Plume (5★) Act faster during turn and deal Elem. Light damage to All Foes 4 time(s) (potency: 4x35). Exploits Fire and Ice weaknesses (damage calculation based on Elem. Light attack). Subsequently, switch all other front row allies to the back row. [94 SP]

Lv.99 | SP Saver: 94→75

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8bdf77fe-e8af-4d76-8860-6ed37f53eb4e/Light.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8bdf77fe-e8af-4d76-8860-6ed37f53eb4e/Light.png" width="40px" /> Sustained Light Powder (5★) From the turn after this skill is used, deal Elem. Light damage to Random Foe 3 time(s) at the beginning of every turn (potency: 3x55, turns: 2-5 based on Boost Lv.). Exploits Fire and Ice weaknesses (damage calculation based on Elem. Light attack). If the user is in front row during the attack, attack count becomes 4. [126 SP]

Lv.100 | SP Saver: 126→101

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/bd70bee4-7575-4e39-a402-4fa1d81932b2/Light.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/bd70bee4-7575-4e39-a402-4fa1d81932b2/Light.png" width="40px" /> Guardian of Light’s Powder () Deal Elem. Light damage to Single Foe (potency: 630). Exploits Fire and Ice weaknesses (damage calculation based on Elem. Light attack). [300 SP]

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Ultimate Technique

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/00a2937f-5347-4414-85aa-ba692ef4a6b5/Buff.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/00a2937f-5347-4414-85aa-ba692ef4a6b5/Buff.png" width="40px" /> Strengthening Elixir (Lv. 1→10→20) Act faster during turn, raise elemental damage of Single Ally by 10%→20%→30% (turns: 2→3), potency by 100% (turns: 1/Turns cannot be extended/Does not stack with effects of the same type) and Damage Limit by 10,000→50,000→100,000 (turns: 1). If targeting Self, the duration of Potency Up and Damage Limit Up becomes 2 turns.

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" width="40px" />

When activated at 200% Ultimate Technique gauge:

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" width="40px" />

“Rearguard Activation”: Use the Ultimate Technique and swap to back row, allowing row partner to take an action during the same turn.

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Uses: 1→2

Initial Gauge: 20%→30%→40%

Gauge Increase: 20%/BP→25%/BP→40%/BP

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />

*Requires an Awakening Stone at Lv. 10.

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EX skill