Passive Skills

<aside> <img src="attachment:90e8c793-a358-4864-b706-ee1e8817071c:Article_Points.png" alt="attachment:90e8c793-a358-4864-b706-ee1e8817071c:Article_Points.png" width="40px" /> Delsta Times Scrivener (1★) Inflict All Foes effects based on own Article Points. ·3+: Lower Wind Res. by 10%. ·6+: Also lower Polearm Res. by 10%. ·9+: Also lower Phys. and Elem. Res. by 10%.

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7e4195bd-0964-4764-a691-4536ad3202aa/BP_Restoration_on_Switch.jpg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7e4195bd-0964-4764-a691-4536ad3202aa/BP_Restoration_on_Switch.jpg" width="40px" /> Hot off the Press (3★) When an ally breaks an enemy: Restore BP of All Allies by 3 and grant the broken enemy Polearm and Wind weaknesses (times each: 2).

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8089-96be-007a91e2b45c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8089-96be-007a91e2b45c" width="40px" /> Granted Polearm Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Polearm, increase damage taken from that Polearm by 20%.

</aside>

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-80b1-a392-007a0525fa73" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-80b1-a392-007a0525fa73" width="40px" /> Granted Wind Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Wind, increase damage taken from that Wind by 20%.

</aside>

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/2c1d0bde-def0-43c6-9416-041864567c0c/Lightning_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/2c1d0bde-def0-43c6-9416-041864567c0c/Lightning_Resilience.png" width="40px" /> Lightning Resilience III Raise own Lightning Res. by 20%.

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/bfcf3da5-483a-480e-8b20-e0d875dc246a/Wind_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/bfcf3da5-483a-480e-8b20-e0d875dc246a/Wind_Resilience.png" width="40px" /> Wind Resilience Raise own Wind Res. by 10%.

</aside>

<aside> <img src="https://img.game8.jp/6930256/d6ebf9e2ba6e29d1a169f688af77ffe2.png/show" alt="https://img.game8.jp/6930256/d6ebf9e2ba6e29d1a169f688af77ffe2.png/show" width="40px" /> Investigative Journalism () When enemy with 6 or more revealed weak points (including granted ones) is present, raise Polearm damage of Entire Front Row by 15% and reduce damage taken from some attacks by 15% (Effects of the same type do not stack).

</aside>

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.

</aside>

Battle Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/45055345-752d-4da3-acd1-c7af47143f28/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/45055345-752d-4da3-acd1-c7af47143f28/Spear_Polearm.png" width="40px" /> Exclusive Interview Deal Phys. Polearm damage to Single Foe 2 time(s) (potency: 2x75) and lower Phys. Atk. and Elem. Atk. by 10% (turns: 2). [30 SP]

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a30dc01a-a8eb-4a95-8920-7645c1ad1b8f/Wind.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a30dc01a-a8eb-4a95-8920-7645c1ad1b8f/Wind.png" width="40px" /> Inside Scoop Deal Elem. Wind damage to Single Foe 2 time(s) (potency: 2x75) and lower Phys. Def. and Elem. Def. by 10% (turns: 2). [32 SP]

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3a21554a-9040-46a5-a373-826aa6107324/Analyze.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3a21554a-9040-46a5-a373-826aa6107324/Analyze.png" width="40px" /> First-Hand Finsdings (1★) Act faster during turn to show 1-4 weak point(s) of All Foes based on Boost Lv. and gain 1 Article Point. At Max Boost: Provoke All Foes (turns: 2). [26 SP]

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/971b831d-a3b5-4631-b596-64ddc6ae88f2/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/971b831d-a3b5-4631-b596-64ddc6ae88f2/Spear_Polearm.png" width="40px" /> Surprise Interview (2★) Deal Phys. Polearm damage to Single Foe 2 time(s) (potency: 2x75). Exploits Wind weakness (damage calculation based on Phys. Polearm attack). Grant Polearm, Fire, Ice, Lightning, Wind, Light and Dark weaknesses (times each: 2) and gain 1-4 Article Points based on Boost Lv.. [87 SP]

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8089-96be-007a91e2b45c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8089-96be-007a91e2b45c" width="40px" /> Granted Polearm Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Polearm, increase damage taken from that Polearm by 20%.

</aside>

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-80b1-8a0a-007a181c09c2" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-80b1-8a0a-007a181c09c2" width="40px" /> Granted Elemental Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to an element, increase damage taken from that element by 20%.

</aside>

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/cfb7a121-f46e-489d-a338-798233dbee07/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/cfb7a121-f46e-489d-a338-798233dbee07/Spear_Polearm.png" width="40px" /> Leading Questions (2★) Deal Phys. Polearm damage to Random Foe 3 time(s) (potency: 3x65). Exploits Wind weakness (damage calculation based on Phys. Polearm attack). If the target has 4 or more revealed weak points (including granted ones) potency increases by 20%. [51 SP]

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c16fbef7-0681-4781-94aa-6941c0eed8d0/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c16fbef7-0681-4781-94aa-6941c0eed8d0/Spear_Polearm.png" width="40px" /> Special Report (3★) Act faster during turn and deal Phys. Polearm damage to Single Foe (potency: 35). Exploits Wind weakness (damage calculation based on Phys. Polearm attack). Attack as many additional times as the number of revealed weak points (including granted ones), up to 5 times (attack count updates during attack/depleted granted weaknesses do not count). [57 SP]

Lv.88 | SP Saver: 57→46

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3e9c3124-45b9-41b9-b308-4025e1dce5cb/Wind.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3e9c3124-45b9-41b9-b308-4025e1dce5cb/Wind.png" width="40px" /> Off-the-Record (4★) Deal Elem. Wind damage to Random Foe. Attack count rises based on Boost Lv. (potency: 2x120/3x95/4x85/5x100). Have a 20% chance to gain 1 Article Point with every attack. [54 SP]

Lv.96 | SP Saver: 54→43

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3e9c3124-45b9-41b9-b308-4025e1dce5cb/Wind.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3e9c3124-45b9-41b9-b308-4025e1dce5cb/Wind.png" width="40px" /> Off-the-Record (6★) Deal Elem. Wind damage to Random Foe. Attack count rises based on Boost Lv. (potency: 3x120/4x95/5x85/6x100). Have a 20% chance to gain 1 Article Point with every attack. [43 SP]

</aside>

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/20b1b40c-2717-4fc1-9f7a-266c4810b250/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/20b1b40c-2717-4fc1-9f7a-266c4810b250/Spear_Polearm.png" width="40px" /> Breaking News (5★) Deal Phys. Polearm damage to All Foes 2 time(s) (potency: 2x80). Exploits Wind weakness (damage calculation based on Phys. Polearm attack). Grant Polearm, Fire, Ice, Lightning, Wind, Light and Dark weaknesses (times each: 2). At Max Boost: Grant them Polearm weakness (times: 2). [88 SP]

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8089-96be-007a91e2b45c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8089-96be-007a91e2b45c" width="40px" /> Granted Polearm Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Polearm, increase damage taken from that Polearm by 20%.

</aside>

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-80b1-8a0a-007a181c09c2" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-80b1-8a0a-007a181c09c2" width="40px" /> Granted Elemental Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to an element, increase damage taken from that element by 20%.

</aside>

Lv.99 | SP Saver: 110→88

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1af18d1a-6a9f-43ca-8b8e-1f165047f979/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1af18d1a-6a9f-43ca-8b8e-1f165047f979/Spear_Polearm.png" width="40px" /> News Hook (5★) Deal Phys. Polearm damage to Random Foe 3 time(s) (potency: 3x85). Exploits Wind weakness (damage calculation based on Phys. Polearm attack). Potency increases based on the number of revealed weak points (including granted ones). [65 SP] ·5+: Raise potency by 10%. ·7+: Raise potency by 30%. ·9+: Raise potency by 50%. ·14+: Raise potency by 100%.

*Only the higher value will be applied.

Lv.100 | SP Saver: 65→52

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a6cbb681-d478-4473-b596-493762ba49fe/Debuff.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a6cbb681-d478-4473-b596-493762ba49fe/Debuff.png" width="40px" /> Field Report () Act faster during turn, lower Polearm and Wind Res. of Single Foe by 15% (turns: 2-5 based on Boost Lv.) and gain 1-4 Article Points based on Boost Lv.. [32 SP]

</aside>

Ultimate Technique

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/87740ad5-928f-49d5-b39f-dad1395e6fd2/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/87740ad5-928f-49d5-b39f-dad1395e6fd2/Spear_Polearm.png" width="40px" /> Newsflash (Lv. 1→10→20) Grant Self Damage Limit Up (effect: 10,000→50,000→100,000, turns: 2), deal Phys. Polearm damage to All Foes 5 time(s) (potency: 5x80→5x90→5x100) and grant them Polearm and Wind weaknesses (times each: 4). Exploits Wind weakness (damage calculation based on Phys. Polearm attack). Lower Shield Points even when not striking weak points.

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" width="40px" />

When activated at 200% Ultimate Technique gauge:

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8035-8eea-007a52e85f9d" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8035-8eea-007a52e85f9d" width="40px" />

“Super Power Activation”: 50% more potent.

</aside>

</aside>


Uses: 1→2

Initial Gauge: 20%→30%→40%

Gauge Increase: 15%/BP→20%/BP→30%/BP

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />

*Requires an Awakening Stone at Lv. 10.

</aside>

</aside>

EX skill