<aside> <img src="attachment:be0b42b0-cfe1-4950-90dc-d91605ac973e:Phys_Atk_Boost.png" alt="attachment:be0b42b0-cfe1-4950-90dc-d91605ac973e:Phys_Atk_Boost.png" width="40px" /> Phys. Atk. Boost With 50% or More SP (Front/All) (1★) At 50% SP or more: Raise Phys. Atk. of entire front row by 5%.
<aside> <img src="attachment:954bfc3a-fed2-4078-86c8-06e51a905038:Phys_Atk_Boost.png" alt="attachment:954bfc3a-fed2-4078-86c8-06e51a905038:Phys_Atk_Boost.png" width="40px" /> Red Saint’s Flash (6★) Raise own Phys. Atk. and Dagger damage by 15%. When using “Attack”, restore SP equal to 1% of damage dealt.
</aside>
</aside>
<aside> <img src="https://img.game8.jp/7049840/b966d78703d68826d14dd8db1f99b8db.png/show" alt="https://img.game8.jp/7049840/b966d78703d68826d14dd8db1f99b8db.png/show" width="40px" /> SP Recovery (3★) Recover 3% of SP when taking damage from enemies.
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/73814a70-ccb7-43df-873b-f83054cd11e7/Dark_Resilience.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/73814a70-ccb7-43df-873b-f83054cd11e7/Dark_Resilience.png" width="40px" /> Dark Resilience Raise own Dark Res. by 20%.
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/9f2ec7b9-c1d7-4c98-81ac-343a8691f59e/Light_Resilience.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/9f2ec7b9-c1d7-4c98-81ac-343a8691f59e/Light_Resilience.png" width="40px" /> Light Resilience Raise own Light Res. by 10%.
</aside>
<aside> <img src="https://img.game8.jp/6974757/32d91e4cab8447d366e20e2ffc44e560.png/show" alt="https://img.game8.jp/6974757/32d91e4cab8447d366e20e2ffc44e560.png/show" width="40px" /> Red Hat’s Vigor (✦) At the start of action phase, if SP is full: grant Self the effect of activating abilities twice (additional activations do not consume SP).
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/28dad0c2-20f2-42a9-9472-ac85f53aa433/Dagger.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/28dad0c2-20f2-42a9-9472-ac85f53aa433/Dagger.png" width="40px" /> Spider Fang Deal Phys. Dagger damage to Single Foe (potency: 170) and impart Spd Down 15% (turns: 2). [20 SP]
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/4cc1b646-35fd-4293-b7fd-99ea2be73d02/Dagger.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/4cc1b646-35fd-4293-b7fd-99ea2be73d02/Dagger.png" width="40px" /> Shield Burst Deal Phys. Dagger damage to Single Foe (potency: 170). Lower Shield Points even when not striking weak points. [24 SP]
</aside>
<aside> <img src="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" alt="https://img.game8.jp/6909196/ce50237128dbdac99dd75aad5895bba1.png/show" width="40px" /> Mass Armor Corrosive II (1★) Impart All Foes with Phys. Def. Down 15% (turns: 2-5 based on Boost Lv.). [18 SP]
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/577d8b1a-28d9-47d0-a03e-91f9c42de455/Dagger.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/577d8b1a-28d9-47d0-a03e-91f9c42de455/Dagger.png" width="40px" /> Vitality Thief (2★) Deal Phys. Dagger damage to Single Foe (potency: 170), absorb 10% of damage dealt as HP and 1% of damage dealt as SP. [28 SP]
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/f3aacfe1-007b-4334-8b23-8214075cd173/Dagger.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/f3aacfe1-007b-4334-8b23-8214075cd173/Dagger.png" width="40px" /> Triple Burst (2★) Deal Phys. Dagger damage to Single Foe 3 time(s) (potency: 3x65). Lower Shield Points even when not striking weak points. [46 SP]
</aside>
<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Gift of SP (3★) Restore an ally’s SP (amount: 25-100 based on Boost Lv.) [50 SP]
Lv.88 | SP Saver: 50→40
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/ca3ab157-9f29-425e-b232-7a8f6da9569b/Light.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/ca3ab157-9f29-425e-b232-7a8f6da9569b/Light.png" width="40px" /> Sacred Night’s Light (4★) Deal Elem. Light damage to All Foes (potency: 180) and impart Elem. Def. Down 15% (turns: 2). [57 SP]
Lv.96 | SP Saver: 57→46
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/c6ae360c-8141-41b7-9661-64a3c18b2ff3/Dagger.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/c6ae360c-8141-41b7-9661-64a3c18b2ff3/Dagger.png" width="40px" /> Magic Reaper (5★) Deal Phys. Dagger damage to Single Foe (potency: 180) and absorb 2% of damage dealt as SP. [30 SP]
Lv.99 | Effect Up: 2%→3%
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/71e86caa-dde9-40d0-8df1-4ace9bc59ef1/Dagger.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/71e86caa-dde9-40d0-8df1-4ace9bc59ef1/Dagger.png" width="40px" /> Sonic Flash (5★) Deal Phys. Dagger damage to Random Foe 4 time(s) (potency: 4x45). [48 SP]
Lv.100 | SP Saver: 48→38
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/ca3ab157-9f29-425e-b232-7a8f6da9569b/Light.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/ca3ab157-9f29-425e-b232-7a8f6da9569b/Light.png" width="40px" /> Hymn of the Shining Star (✦) Deal Elem. Light damage to Random Foe 4 time(s) (potency: 4x35). [37 SP]
</aside>
<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Sacred Night’s Gift (Lv. 1→10→20) Restore SP of Entire Front Row (amount: 100→200→250).
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" width="40px" />
When activated at 200% Ultimate Technique gauge:
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" width="40px" />
“Rearguard Activation”: Use the Ultimate Technique and swap to back row, allowing row partner to take an action during the same turn.
</aside>
</aside>
Uses: 1→2
Initial Gauge: 20%→30%→40%
Gauge Increase: 20%/BP→25%/BP→40%/BP
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />
*Requires an Awakening Stone at Lv. 10.
</aside>
</aside>