Passive Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9e9add5b-9881-499c-8b03-ed4670726ed8/Weakness_Follow-up.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9e9add5b-9881-499c-8b03-ed4670726ed8/Weakness_Follow-up.png" width="40px" /> The Power and the Glory (1★) When in front row: Grant Entire Front Row the ability to trigger a follow-up attack when exploiting enemy weakness (only activates once per action). Follow-up attack: Deal Phys. Staff damage to All Foes (potency: 150). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack).

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9e9add5b-9881-499c-8b03-ed4670726ed8/Weakness_Follow-up.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9e9add5b-9881-499c-8b03-ed4670726ed8/Weakness_Follow-up.png" width="40px" /> The Power and the Glory (6★) When in front row: Grant Entire Front Row the ability to trigger a follow-up attack when exploiting enemy weakness (only activates once per action). Follow-up attack: Deal Phys. Staff damage to All Foes 2 time(s) (potency: 2x100). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack).

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0fd2ff0f-d036-41b4-b681-851ca56a36d9/Phys_Atk_Boost.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0fd2ff0f-d036-41b4-b681-851ca56a36d9/Phys_Atk_Boost.png" width="40px" /> Rally of the Godsblade (3★) At full HP: Raise Phys. Atk. of Entire Front Row by 15%, Staff damage by 30% and Damage Limit by 20,000.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e1ed64b5-4f69-40a5-87d3-9790ed6c6a0f/Ice_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e1ed64b5-4f69-40a5-87d3-9790ed6c6a0f/Ice_Resilience.png" width="40px" /> Ice Resilience III Raise own Ice Res. by 20%.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-808d-949b-007ad5a768bb" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-808d-949b-007ad5a768bb" width="40px" /> Dark Resilience III Raise own Dark Res. by 20%.

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<aside> <img src="attachment:5895562d-253e-4362-9fd3-86d7cc62b3b1:FireLight_Resilience.png" alt="attachment:5895562d-253e-4362-9fd3-86d7cc62b3b1:FireLight_Resilience.png" width="40px" /> Fire/Light Resilience Raise own Fire and Light Res. by 10%.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/000f74a0-f639-46a7-8d66-cf8af98fda89/Staff_Limit_Up.jpg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/000f74a0-f639-46a7-8d66-cf8af98fda89/Staff_Limit_Up.jpg" width="40px" /> Rod and Staff () Raise the limit of Staff damage augments of Enitre Front Row from support skills and equipment effects to 50%. At full HP: Also raise their Staff damage by 20%.

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/000f74a0-f639-46a7-8d66-cf8af98fda89/Staff_Limit_Up.jpg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/000f74a0-f639-46a7-8d66-cf8af98fda89/Staff_Limit_Up.jpg" width="40px" /> Rod and Staff () Lv.2 Raise the limit of Staff damage augments of Enitre Front Row from support skills and equipment effects to 50%. At full HP: Also raise their Staff damage by 20%. When in back row: Grant Self automatic SP recovery (amount: 20% of Max SP).

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up () Lv.2 Raise Damage Limit of Phys. Staff skills of All Allies by 15,000.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.

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Battle Skills

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Flaring Smash Deal Phys. Staff damage to Single Foe 3 time(s) (potency: 3x65). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack). [44 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8043-803a-007ae9e1eaea" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8043-803a-007ae9e1eaea" width="40px" /> Medica (Front/All) Restore HP of Entire Front Row (potency: 55) and grant automatic HP recovery (potency: 80, turns: 2). [42 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Flaring Bludgeon (1★) Deal Phys. Staff damage to All Foes 3 time(s) (potency: 3x65). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack). [66 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80f9-b38d-007a8e50835c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80f9-b38d-007a8e50835c" width="40px" /> Grand Abolishment (2★) Raise Phys. damage of Entire Front Row by 15% (turns: 2-5 based on Boost Lv.). If target is a cleric, also raise Staff damage by 15% (turns: 2-5 based on Boost Lv.). [48 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Benedictory Bash (2★) Deal Phys. Staff damage to Single Foe 2 time(s) (potency: 2x90). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack). Raise Phys. Atk. and Elem. Atk. of Entire Front Row by 15% (turns: 2). [66 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80fa-8d81-007a9ef1d9b2" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80fa-8d81-007a9ef1d9b2" width="40px" /> Punitive Pathos (3★) Grant Staff weakness to All Foes (times: 6-9 based on Boost Lv.) and lower Staff, Fire and Light Res. by 15% (turns: 2-5 based on Boost Lv.). [70 SP]

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8012-b728-007a0488a43c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8012-b728-007a0488a43c" width="40px" /> Granted Staff Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Staff, increase damage taken from Staff by 20%.

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Lv.88 | SP Saver: 70→56

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Shielding Mace (4★) Deal Phys. Staff damage to All Foes 3 time(s) (potency: 3x80). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack). Restore HP of Entire Front Row (potency: 60) and grant HP Barrier (potency: 30% of user’s max HP/Does not stack). [110 SP]

Lv.96 | SP Saver: 110→88

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Radiant Smash (5★) Deal Phys. Staff damage to Single Foe 6 time(s) (potency: 6x40). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack). [88 SP]

Lv.99 | SP Saver: 88→70

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Radiant Bludgeon (5★) Deal Phys. Staff damage to Single Foe 3 time(s) (potency: 3x110). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack). At Max Boost: Potency doubles. [110 SP]

Lv.100 | SP Saver: 110→77

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Raging Flaring Bash () Deal Phys. Staff damage to Random Foe 4 time(s) (potency: 4x45). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack). Grant Staff weakness with every attack (times: 2). [72 SP]

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8012-b728-007a0488a43c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8012-b728-007a0488a43c" width="40px" /> Granted Staff Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Staff, increase damage taken from Staff by 20%.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Raging Flaring Bash () Lv.2 Deal Phys. Staff damage to Random Foe 5 time(s) (potency: 5x45). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack). Grant Staff weakness (times: 2) and lower Staff Res. by 15% (turns: 2) with every attack. [72 SP]

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8012-b728-007a0488a43c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8012-b728-007a0488a43c" width="40px" /> Granted Staff Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Staff, increase damage taken from Staff by 20%.

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Ultimate Technique

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Clavam de Iudicium (Lv. 1→10→20) Deal Phys. Staff damage to Random Foe 8 time(s) (potency: 8x40→8x50→8x60). Exploits Fire and Light weakness (damage calculation based on Phys. Staff attack). Raise Phys. Atk. of Entire Front Row by 10%→15%→20% (turns: 2).

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Overcharge: Attack count becomes 10 and raise Phys. damage of Entire Front Row by 10%→15%→20% (turns: 2).

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8035-8eea-007a52e85f9d" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8035-8eea-007a52e85f9d" width="40px" />

Superbust: When consuming 2 gauges to activate the Ultimate Technique, its damage dealt increases by 50%.

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Uses: 1→2

Initial Gauge: 20%→30%→40%

Gauge Increase: 15%/BP→20%/BP→30%/BP→60%/BP

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />

*Requires an Awakening Stone for Ultimate Technique Awakening.

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EX skill