<aside> <img src="attachment:fa53e1d4-6815-48cf-b32e-cea021a5f92a:Playful.png" alt="attachment:fa53e1d4-6815-48cf-b32e-cea021a5f92a:Playful.png" width="40px" /> Pep Rally At the end of turn: Gain 1 Jest (max: 3).
<aside> <img src="attachment:a1e1c3ad-d247-448e-9514-c5dc6ce2e00f:Playful.png" alt="attachment:a1e1c3ad-d247-448e-9514-c5dc6ce2e00f:Playful.png" width="40px" /> Jest: After using a skill, repeatedly perform a random, unique skill from slots 1-3 without boost and consume 1 Jest for each skill until all Jests have been consumed or no skills can be performed.
</aside>
</aside>
<aside> <img src="attachment:4d034db1-1a25-4c84-ad7c-fc76804d159b:Playful.png" alt="attachment:4d034db1-1a25-4c84-ad7c-fc76804d159b:Playful.png" width="40px" /> Jests (1★) When consuming 3 BP to attack, gain 1 Jest (max: 3).
</aside>
<aside> <img src="attachment:050936f9-f0cb-41f1-942a-827887eaef3e:Enlightenment.png" alt="attachment:050936f9-f0cb-41f1-942a-827887eaef3e:Enlightenment.png" width="40px" /> Star Sigil (3★) Augment Entire Front Row after performing required number of Jests. ·2+: Each ally in front row has a 50% chance to gain Enlightened (turns: 1). ·3 (max): Gain Enlightened (turns: 2).
<aside> <img src="attachment:b28cd89f-7ee0-4202-82ed-f5bbac040b43:Enlightenment.png" alt="attachment:b28cd89f-7ee0-4202-82ed-f5bbac040b43:Enlightenment.png" width="40px" /> Enlightened: Gain the ability to exploit all weaknesses with some attacks other than the “Attack” action (damage calculation based on original attack).
</aside>
<aside> <img src="attachment:050936f9-f0cb-41f1-942a-827887eaef3e:Enlightenment.png" alt="attachment:050936f9-f0cb-41f1-942a-827887eaef3e:Enlightenment.png" width="40px" /> Star Sigil (6★) Augment Entire Front Row after performing required number of Jests. ·1+: Gain automatic SP recovery (amount: 20, turns: 1). ·2+: Each ally in front row has a 50% chance to gain Enlightened (turns: 1). ·3 (max): Gain Enlightened (turns: 2).
<aside> <img src="attachment:b28cd89f-7ee0-4202-82ed-f5bbac040b43:Enlightenment.png" alt="attachment:b28cd89f-7ee0-4202-82ed-f5bbac040b43:Enlightenment.png" width="40px" /> Enlightened: Gain the ability to exploit all weaknesses with some attacks other than the “Attack” action (damage calculation based on original attack).
</aside>
</aside>
</aside>
<aside> <img src="attachment:09c56681-470c-4ce7-b401-4750d1f6373d:FireIce_Resilience.png" alt="attachment:09c56681-470c-4ce7-b401-4750d1f6373d:FireIce_Resilience.png" width="40px" /> Fire/Ice Resilience Raise own Fire and Ice Res. by 10%.
</aside>
<aside> <img src="attachment:9ccf7e58-f47c-4464-97bb-e335dc873408:LightningWind_Resilience.png" alt="attachment:9ccf7e58-f47c-4464-97bb-e335dc873408:LightningWind_Resilience.png" width="40px" /> Lightning/Wind Resilience Raise own Lightning and Wind Res. by 10%.
</aside>
<aside> <img src="attachment:11799ab3-e0f9-496a-aadf-c31accc9f2e2:LightDark_Resilience.png" alt="attachment:11799ab3-e0f9-496a-aadf-c31accc9f2e2:LightDark_Resilience.png" width="40px" /> Light/Dark Resilience Raise own Light and Dark Res. by 10%.
</aside>
<aside> <img src="attachment:9caf394b-d66d-4bf3-b5e3-26fa1f011037:Speed-Augment.png" alt="attachment:9caf394b-d66d-4bf3-b5e3-26fa1f011037:Speed-Augment.png" width="40px" /> Clown (✦) Augment Self based on the number of own Jests. ·2+: Raise Speed by 999. ·3 (max): Also gain the ability to exploit Fan weakness with some physical and elemental attacks other than the “Attack” action (with some exceptions/damage calculation based on corresponding attack).
<aside> <img src="attachment:3aecd001-00a8-4794-a35c-8fece00dd149:Speed-Augment.png" alt="attachment:3aecd001-00a8-4794-a35c-8fece00dd149:Speed-Augment.png" width="40px" /> Clown (✦) Lv. 2 Augment Self based on the number of own Jests and grant Self “Playful” at start of battle (times: 3). ·2+: Raise Speed by 999. ·3 (max): Also gain the ability to exploit Fan weakness with some physical and elemental attacks other than the “Attack” action (with some exceptions/damage calculation based on corresponding attack).
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (✦) Lv.2 Raise Damage Limit of Phys. Fan attacks of All Allies by 15,000.
</aside>
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Stone’s Throw Deal Phys. Staff damage to Random Foe 2 time(s) (potency: 2x75). [28 SP]
<aside> <img src="attachment:c80a3819-6e22-4602-a4c9-66272653b85e:Playful.png" alt="attachment:c80a3819-6e22-4602-a4c9-66272653b85e:Playful.png" width="40px" /> If performed as a Jest, attack count becomes 3 and lower Shield Points even when not striking weak points.
</aside>
</aside>
<aside> <img src="attachment:b1d84f83-ff46-4a65-ae52-f03ff6d05caa:Rehabilitate.png" alt="attachment:b1d84f83-ff46-4a65-ae52-f03ff6d05caa:Rehabilitate.png" width="40px" /> Sobering Slap Cure some status ailments of Single Ally and grant immunity to some status ailments (turns: 1-4 based on Boost Lv.). [25 SP]
<aside> <img src="attachment:6f784b50-d4da-4081-8547-f64e6e245015:Playful.png" alt="attachment:6f784b50-d4da-4081-8547-f64e6e245015:Playful.png" width="40px" /> If performed as a Jest, reaches All Allies and restore their SP (amount: 10).
</aside>
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-804d-b24a-007aae2ce309" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-804d-b24a-007aae2ce309" width="40px" /> Whistle: Bubble Slime (1★) Deal Phys. Tome damage to Single Foe (potency: 170) and have a moderate chance to inflict poison (turns: 2). At Max Boost: Also inflict Corrosion (turns: 2). [31 SP]
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/901c1836-a646-4b8a-9799-64b6f12407c3/Corrosion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/901c1836-a646-4b8a-9799-64b6f12407c3/Corrosion.png" width="40px" /> Corrosion: Deal physical damage and lower Shield Points by 1 at the end of the turn (will not break the target).
</aside>
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8043-803a-007ae9e1eaea" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8043-803a-007ae9e1eaea" width="40px" /> Hustle Dance (2★) Restore HP of Entire Front Row (potency: 65-155 based on Boost Lv.). [38 SP]
<aside> <img src="attachment:1884dff6-9ee3-4fc4-b843-e847de7ebeed:Playful.png" alt="attachment:1884dff6-9ee3-4fc4-b843-e847de7ebeed:Playful.png" width="40px" /> If performed as a Jest, reaches All Allies and restore their BP by 1.
</aside>
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-809a-94f6-007af4b7dcdf" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-809a-94f6-007af4b7dcdf" width="40px" /> Whistle: Skeleton Swordsman (2★) Deal Phys. Sword damage to Random Foe 2 time(s) (potency: 2x120) and have a small chance to lower Phys. Atk. by 10% with every attack (turns: 2). At Max Boost: Attack count becomes 6. [46 SP]
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80f9-b38d-007a8e50835c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80f9-b38d-007a8e50835c" width="40px" /> Final Frolic (3★) Raise Phys. Atk. and Elem. Atk. of Entire Front Row by 15% (turns: 2-5 based on Boost Lv.). [50 SP]
<aside> <img src="attachment:a2e78c14-35b5-454f-a742-32e610d57921:Playful.png" alt="attachment:a2e78c14-35b5-454f-a742-32e610d57921:Playful.png" width="40px" /> If performed as a Jest, also raise their damage by 15% (turns: 3).
</aside>
Lv.88 | SP Saver: 50→40
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a6-92b0-007aef763765" width="40px" /> Whistle: Living Statue (4★) Deal Phys. Staff damage to Single Foe (potency: 230). Guaranteed critical hit. At Max Boost: Activate the skill twice (the follow-up attack will not consume SP). [42 SP]
Lv.96 | Potency Up: 230→260
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8016-bb7e-007a50a4fe13" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8016-bb7e-007a50a4fe13" width="40px" /> Harvest Moon (5★) Deal Phys. Axe damage to All Foes 2 time(s) (potency: 2x80). [45 SP]
<aside> <img src="attachment:5153fbbd-f8f0-4652-bcf4-59ef8ec1e930:Playful.png" alt="attachment:5153fbbd-f8f0-4652-bcf4-59ef8ec1e930:Playful.png" width="40px" /> If performed as a Jest, attack count becomes 4.
</aside>
Lv.99 | SP Saver: 45→36
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a5-8180-007adf6a9ea5" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80a5-8180-007adf6a9ea5" width="40px" /> Whistle: Green Dragon (5★) Deal Elem. Fire damage to All Foes 3 time(s) (potency: 3x80) and cause them to combust (turns: 2). At Max Boost: Attack count becomes 5. [86 SP]
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" width="40px" /> Combust: Deal elemental damage and lower Shield Points by 1 at the end of the turn (will not break the target).
</aside>
Lv.100 | SP Saver: 86→69
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/306ebbc6-5396-800a-b5fb-007af647a2ac" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/306ebbc6-5396-800a-b5fb-007af647a2ac" width="40px" /> Sweet Talk (✦) Fill the Ultimate Technique gauge of Entire Front Row by 25%/50%/100%/200% based on Boost Lv.. [90 SP]
<aside> <img src="attachment:f5a2f485-ca8c-4829-bfdc-7f76992d27d2:Playful.png" alt="attachment:f5a2f485-ca8c-4829-bfdc-7f76992d27d2:Playful.png" width="40px" /> If performed as a Jest, also raise their Damage Limit by 50,000 (turns: 2).
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/306ebbc6-5396-800a-b5fb-007af647a2ac" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/306ebbc6-5396-800a-b5fb-007af647a2ac" width="40px" /> Sweet Talk (✦) Lv.2 Fill the Ultimate Technique gauge of Entire Front Row by 25%/50%/100%/200% based on Boost Lv.) and restore their SP (amount: 5% of target’s max SP). [90 SP]
<aside> <img src="attachment:f5a2f485-ca8c-4829-bfdc-7f76992d27d2:Playful.png" alt="attachment:f5a2f485-ca8c-4829-bfdc-7f76992d27d2:Playful.png" width="40px" /> If performed as a Jest, also raise their Damage Limit by 50,000 (turns: 2).
</aside>
</aside>
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80f9-b38d-007a8e50835c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80f9-b38d-007a8e50835c" width="40px" /> Egg On (Lv. 1→10→20) Act faster during turn, raise potency of Single Ally by 100% (turns: 1/Turns cannot be extended/Does not stack with effects of the same type), raise their Damage Limit by 10,000→50,000→100,000 (turns: 1) and grant them Soul Sigil (turns: 4/Granted as a support skill/Does not stack). If targeting Self, the Potency Up and Damage Limit Up effects last for 2 turns.
<aside> <img src="attachment:6a1e1530-6e84-4ae1-857a-6a935fd6ad1e:Backsurge.png" alt="attachment:6a1e1530-6e84-4ae1-857a-6a935fd6ad1e:Backsurge.png" width="40px" />
Overcharge:
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" width="40px" />
Backsurge: When consuming 2 gauges, the Ultimate Technique can be activated from the back row. Meanwhile, Paired Ally can also act.
</aside>
</aside>
<aside> <img src="attachment:23d19b89-7c75-49b0-a448-a8b00f8a7f3f:Legend.png" alt="attachment:23d19b89-7c75-49b0-a448-a8b00f8a7f3f:Legend.png" width="40px" /> Soul Sigil: Raise Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. by 5%.
</aside>
Uses: 1→2
Initial Gauge: 20%→30%→40%
Gauge Increase: 20%/BP→25%/BP→40%/BP→80%/BP
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />
*Requires an Awakening Stone for Ultimate Technique Awakening.
</aside>
</aside>