Passive Skills

<aside> <img src="attachment:9259af80-70e0-47c6-9fdd-bb42835cd1f7:Speed_Drain.png" alt="attachment:9259af80-70e0-47c6-9fdd-bb42835cd1f7:Speed_Drain.png" width="40px" /> Speed Drain on Switch (All) V (1★) When switching: Lower Speed of All Foes by 30% (turns: 2). *Change reflected on the next turn.

</aside>

<aside> <img src="attachment:b1b74d56-5f1d-49ef-a2dd-6c9a32cb8b06:Potency_Up.png" alt="attachment:b1b74d56-5f1d-49ef-a2dd-6c9a32cb8b06:Potency_Up.png" width="40px" /> Full Power (3★) When consuming 3 BP, raise potency of Self by 100% (Does not stack with effects of the same type).

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/80e1f5dc-6274-4d29-bca3-8d014c0a2fb3/Wind_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/80e1f5dc-6274-4d29-bca3-8d014c0a2fb3/Wind_Resilience.png" width="40px" /> Wind Resilience Raise own Wind Res. by 20%

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0e2acdc8-d7d8-408f-9ba6-42f578b732a3/Lightning_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0e2acdc8-d7d8-408f-9ba6-42f578b732a3/Lightning_Resilience.png" width="40px" /> Lightning Resilience Raise own Lightning Res. by 10%

</aside>

<aside> <img src="attachment:aca748ac-a320-4172-b270-373532f79a22:Bravely_Second.png" alt="attachment:aca748ac-a320-4172-b270-373532f79a22:Bravely_Second.png" width="40px" /> Bravely Second () When selecting a command, grant Self the special effect Bravely Second (turns: 1). Bravely Second: Raise Polearm damage by 30% and grant Damage Limit Up (effect: 50,000) and Dead Aim (guaranteed critical hits).


<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-807e-91cf-007a45a22ff3" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-807e-91cf-007a45a22ff3" width="40px" />

Preparation Turns: 2

</aside>

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80ba-9f36-007a936447ac" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80ba-9f36-007a936447ac" width="40px" />

Reuse Turns: 4

</aside>

</aside>

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.

</aside>

Battle Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/645ecedb-37ba-4740-941c-bf1c5b7cd1d0/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/645ecedb-37ba-4740-941c-bf1c5b7cd1d0/Spear_Polearm.png" width="40px" /> Moon Edge Deal Phys. Polearm damage to Single Foe (potency: 170) and lower Speed by 15% (turns: 2). [26 SP]

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1a512b2e-bd9c-4dea-a08b-b064947d9159/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1a512b2e-bd9c-4dea-a08b-b064947d9159/Spear_Polearm.png" width="40px" /> Crescent Moon Deal Phys. Polearm damage to All Foes (potency: 150) and lower Speed by 15% (turns: 2). [38 SP]

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f7669c25-e7e7-4c2b-ab1b-e7c859e96471/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f7669c25-e7e7-4c2b-ab1b-e7c859e96471/Spear_Polearm.png" width="40px" /> Floral Moon (1★) Deal Phys. Polearm damage to All Foes (potency: 150) and lower Speed by 15% (turns: 2). 30% more potent if the enemy has Speed Down. [48 SP]

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e2eee5bc-be44-446d-aec3-bac2b01c1039/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e2eee5bc-be44-446d-aec3-bac2b01c1039/Spear_Polearm.png" width="40px" /> Liberation Polearm (2★) Deal Phys. Polearm damage to All Foes (potency: 150) and grant Entire Front Row excluding Self HP barrier (potency: 10% of user’s max HP/does not stack). Grant Self counter to physical and elemental attacks (turns: 3). Counterattack: Phys. Polearm damage (potency: 200). [52 SP]

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/dc4c3b55-b44c-40e6-9283-2b0cb3355296/Lightning_Thunder.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/dc4c3b55-b44c-40e6-9283-2b0cb3355296/Lightning_Thunder.png" width="40px" /> Lightning Arrow (2★) Deal Elem. Lightning damage to Single Foe 4 time(s) (potency: 4x65). [64 SP]

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c3a78118-98b1-4be5-9276-f02a428dd138/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c3a78118-98b1-4be5-9276-f02a428dd138/Spear_Polearm.png" width="40px" /> Graceful Polearm (3★) Deal Phys. Polearm damage to Single Foe (potency: 230) and have a moderate chance to inflict paralysis (turns: 2). Also impart Entire Front Row with Phys. Atk. Up 15% (turns: 2). [55 SP]

Lv.88 | SP Saver: 55→44

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1794e864-17fe-4d36-8f1a-29b90ddf976d/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1794e864-17fe-4d36-8f1a-29b90ddf976d/Spear_Polearm.png" width="40px" /> Camomile Polearm (4★) Deal Phys. Polearm damage to Single Foe (potency: 260). [40 SP]

Lv.96 | Potency Up: 260→290

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/5746840d-79b7-4eed-87a2-3303b55e4aa7/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/5746840d-79b7-4eed-87a2-3303b55e4aa7/Spear_Polearm.png" width="40px" /> Above and Beyond (5★) Deal Phys. Polearm damage to Single Foe 5 time(s) (potency: 5x35). If the target has Speed Down, attack count becomes 7. [58 SP]

Lv.99 | SP Saver: 58→46

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/d0b80567-ead6-441c-b2fa-31fd9929e0ce/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/d0b80567-ead6-441c-b2fa-31fd9929e0ce/Spear_Polearm.png" width="40px" /> Super Jump (5★) Leap high into the air and gain Jumping (count: 2). Act faster next turn and deal Phys. Polearm damage to All Foes 3 time(s) (potency: 3x195), but these attacks can’t break enemies. Jumping is removed afterwards. [100 SP]

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" width="40px" /> Jumping: Cannot select actions or be targeted by some effects. While Jumping is active, the durations of other status effects does not decrease.

</aside>

Lv.100 | SP Saver: 100→80

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/d0b80567-ead6-441c-b2fa-31fd9929e0ce/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/d0b80567-ead6-441c-b2fa-31fd9929e0ce/Spear_Polearm.png" width="40px" /> Super Jump (6★) Leap high into the air and gain Jumping (count: 2). Act faster next turn and deal Phys. Polearm damage to All Foes 3 time(s) (potency: 3x240), but these attacks can’t break enemies. Jumping is removed afterwards. [80 SP]

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/7baf5f45-01fc-47d3-ab87-00af793caa76/Jump.png" width="40px" /> Jumping: Cannot select actions or be targeted by some effects. While Jumping is active, the durations of other status effects does not decrease.

</aside>

</aside>

</aside>

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c42aeb8e-91a8-40fd-8186-8b49250ef812/Lightning_Thunder.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c42aeb8e-91a8-40fd-8186-8b49250ef812/Lightning_Thunder.png" width="40px" /> Lightning Rain () Deal Elem. Lightning damage to All Foes 3 time(s) (potency: 3x80). If the target has Speed Down, have a moderate chance to inflict paralysis (turns: 2). [78 SP]

</aside>

Ultimate Technique

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/84066a2f-6c96-494f-a835-39cc1b70a712/Spear_Polearm.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/84066a2f-6c96-494f-a835-39cc1b70a712/Spear_Polearm.png" width="40px" /> Starlight Moon (Lv. 1→10) Deal Phys. Polearm damage to All Foes 6 time(s) (potency: 6x50→6x60). 20% more potent if target has Speed Down.


Uses: 1→2

Initial Gauge: 20%→30%

Gauge Increase: 15%/BP→20%/BP

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />

*Requires an Awakening Stone at Lv. 10.

</aside>

</aside>

EX skill