Support Skills

<aside> <img src="attachment:0f4a21e2-c2c2-407b-b335-6e86b7fa2d91:Critical_Shot.png" alt="attachment:0f4a21e2-c2c2-407b-b335-6e86b7fa2d91:Critical_Shot.png" width="40px" /> Sucker Punch (1★) For the turn after taht in which you avoid taking damage from enemy attacks, gain Dead Aim (guaranteed critical hits), raise own critical damage multiplier (1.25→1.4) and add 30% of your Crit. attribute to P.Atk (Does not stack).

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<aside> <img src="attachment:b1c64730-f037-4f32-96a5-fdde18f41ea6:Dagger_Atk_Boost.png" alt="attachment:b1c64730-f037-4f32-96a5-fdde18f41ea6:Dagger_Atk_Boost.png" width="40px" /> Variant Knife (3★) Raise Dagger damage of Self by 30% and raise Final Damage by an amount inversely proportional to your current HP, up to 99% at 1% of max HP.

<aside> <img src="attachment:3813c2bc-d93d-4853-91b5-bc2a4e773ef7:Final-Damage-Up-based-on-HP.png" alt="attachment:3813c2bc-d93d-4853-91b5-bc2a4e773ef7:Final-Damage-Up-based-on-HP.png" width="40px" /> Final Damage Up: Raise value of damage dealt (stacks with Potency Up).

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8072-930f-007ab6f019d5" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8072-930f-007ab6f019d5" width="40px" /> Ice Resilience III Raise own Ice Res. by 20%.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8096-b8ea-007a0ce6360d" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8096-b8ea-007a0ce6360d" width="40px" /> Fire Resilience Raise own Fire Res. by 10%.

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<aside> <img src="https://img.game8.jp/6974757/32d91e4cab8447d366e20e2ffc44e560.png/show" alt="https://img.game8.jp/6974757/32d91e4cab8447d366e20e2ffc44e560.png/show" width="40px" /> Master’s Scroll () When using attack skills at Max Boost, activate them twice without consuming SP and, with Dead Aim, also gain the ability to exploit Fire, Ice, Lightning weaknesses with some physical attacks (turns: 1/damage calculation based on corresponding attack).

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.

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Battle Skills

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Cross Daggers Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 2x75/2x90/2x110/2x150) and lower Dagger Res. by 15% (turns: 2). [26 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Elevating Slice Deal Phys. Dagger damage to Single Foe 3 time(s) (potency: 3x55/3x65/3x80/3x100) and raise Phys. Atk. of Entire Front Row by 10% (turns: 2). [39 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Full Moon Ring (1★) Deal Phys. Dagger damage to All Foes 3 time(s) (potency: 3x55/3x65/3x75/3x100). Exploits Bow weakness (damage calculation based on Phys. Dagger attack) and if they exploit a weakness, will increase the potency of this skill’s subsequent attacks by 1.2x. [67 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Sneak Slash (2★) Deal Phys. Dagger damage to All Foes 3 time(s) (potency: 3x55/3x65/3x75/3x100). Lower Shield Points even when not striking weak points. [70 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Mug (2★) Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 2x120/2x135/2x155/2x210), absorbs 1% of damage dealt as SP and recover 1 BP. [58 SP]

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Deadly Chase (3★) Deal Phys. Dagger damage to Single Foe 3 time(s) (potency: 3x65/3x75/3x90/3x120) and once per from the turn after this skill is used, deal Phys. Dagger damage to All Foes 2 times before some allies act (potency: 2x70, turns: 2/3/4/5). [114 SP]

Lv.88 | SP Saver: 143→114

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Phoenix Ray (4★) Deal Phys. Dagger damage to Single Foe 3 time(s) (potency: 3x85/3x95/3x110/3x140). Exploits Fire weakness (damage calculation based on Phys. Dagger attack). Absorbs 30% of damage dealt as HP and raise BP recovery of Self by 1 (turns: 2). [61 SP]

Lv.96 | SP Saver: 76→61

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Barrage (5★) Deal Phys. Dagger damage to Random Foe 4 time(s) (potency: 4x85/4x95/4x105/4x130). Attack count raises by 2 if the target is broken afterwards. Attack count raises by 4 instead if additionally if Dead Aim is also active. [58 SP]

Lv.99 | SP Saver: 73→58

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Barrage (6★) Deal Phys. Dagger damage to Random Foe 4 time(s) (potency: 4x85/4x95/4x105/4x130) and grant them a Dagger weakness (times: 1 per attack). Attack count raises by 2 if the target is broken afterwards. Attack count raises by 4 instead if additionally if Dead Aim is also active. [58 SP]

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8018-938f-007aeb8f9db7" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/175ebbc6-5396-8018-938f-007aeb8f9db7" width="40px" /> Granted Dagger Weakness: Regardless of the source, weakness count adds up (max: 9). If the target was already vulnerable to Dagger, increase damage taken from Dagger by 20%.

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Spinning Edge (5★) Repeatedly consume 10% of max HP up to 5 times to deal Phys. Dagger damage to All Foes 4 time(s) (potency: 4x45/4x55/4x65/4x80) and gain the ability to dodge some attacks (times: 2). Attack count raises by 2 if the target is broken afterwards. *Cannot be incapacitated by this skill. [59 SP]

Lv.100 | SP Saver: 74→59

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Eternal Shining Magicite () Deal Phys. Dagger damage to All Foes 3 time(s) (potency: 3x80/3x90/3x105/3x130). Exploits Fire weakness (damage calculation based on Phys. Dagger attack). Also raise Phys. Atk. and Elem. Atk. of Entire Front Row by 15% and their Damage Limit by 20,000 (turns: 2). Damage Limit of this skill is increased by 20,000. [105 SP]

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EX Skill

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Mirage Dive Repeatedly consume 10% of max HP up to 9 times to deal Phys. Dagger damage to All Foes 5 time(s) (potency: 5x45/5x55/5x65/5x80) and gain the ability to dodge some attacks (times: 4). Attack count raises by 2 if the target is broken afterwards. Damage Limit of this skill is increased by 20,000. *Cannot be incapacitated by this skill.


<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-802c-b9bc-007a54884b6f" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-802c-b9bc-007a54884b6f" width="40px" />

Usage Condition: When there’s an enemy with 2 Shield Points or less or a broken enemy

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80ba-9f36-007a936447ac" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80ba-9f36-007a936447ac" width="40px" />

Uses: 3

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Ultimate Technique