<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/88235479-a757-421b-9862-e1737a98472e/Phys_Atk_Boost.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/88235479-a757-421b-9862-e1737a98472e/Phys_Atk_Boost.png" width="40px" /> Shade’s Possession (1★) Raise Phys. Atk. of Self by 15% and enhance Boost Levels to Lv.2/Lv.4/Lv.6 when consuming 1, 3 or 5 BP respectively.
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<aside> <img src="https://img.game8.jp/8555995/288551ccf0604a2544262e1e3ed4bdff.png/show" alt="https://img.game8.jp/8555995/288551ccf0604a2544262e1e3ed4bdff.png/show" width="40px" /> All Out (3★) When consuming 3+ BP: Raise potency of Self by 100% (does not stack with effects of the same type). When consuming 5 BP: Additionally raise Damage Limit by 100,000.
<aside> <img src="https://img.game8.jp/8555995/288551ccf0604a2544262e1e3ed4bdff.png/show" alt="https://img.game8.jp/8555995/288551ccf0604a2544262e1e3ed4bdff.png/show" width="40px" /> All Out (6★) When consuming 3+ BP: Raise potency of Self by 100% (does not stack with effects of the same type). When consuming 5 BP: Raise potency by 120% instead and raise Damage Limit by 100,000.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e92f2d2b-4bd1-41dd-b30f-2652bb34a7b3/Dark_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e92f2d2b-4bd1-41dd-b30f-2652bb34a7b3/Dark_Resilience.png" width="40px" /> Dark Resilience III Raise own Dark Res. by 20%.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9d44ac20-f925-4642-a49b-fd653a5b9d4b/Light_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9d44ac20-f925-4642-a49b-fd653a5b9d4b/Light_Resilience.png" width="40px" /> Light Resilience Raise own Light Res. by 10%.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/5904ab0e-d9fa-40b6-8b0b-159494325f47/Phys_Atk_Limit_Up.jpeg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/5904ab0e-d9fa-40b6-8b0b-159494325f47/Phys_Atk_Limit_Up.jpeg" width="40px" /> Bursting Madness (Power) (✦) Raise own Phys. Atk. Up limit from battle skills and support skills and equipment effects to 50%.
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Triple Edge Deal Phys. Dagger damage to Single Foe 3 time(s) (potency: 3x65). [38 SP]
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ff275f30-b113-4ec0-8779-72466da1527e/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ff275f30-b113-4ec0-8779-72466da1527e/Dagger.png" width="40px" /> Shield Burst Deal Phys. Dagger damage to Single Foe (potency: 230). Lower Shield Points even when not striking weak points. [40 SP]
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" />
Blue Slash (1★) Deal Phys. Dagger damage to Single Foe 3 time(s) (potency: 3x65). Exploits Light weakness (damage calculation based on Phys. Dagger attack). Also lower Phys. Atk. by 10% (turns: 2). [47 SP]
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ef38baf3-797e-4f27-8576-66c3391f9fa5/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ef38baf3-797e-4f27-8576-66c3391f9fa5/Dagger.png" width="40px" /> Armor Shredder (2★) Deal Phys. Dagger damage to Single Foe (potency: 230). [43 SP] When consuming 3+ BP: Also lower Phys. Def. by 20% (turns: 2). When consuming 5 BP: Lower Phys. Def. for 5 turns instead.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/bb6e77ca-5ba9-4d8a-b312-33b3a3d9fdbf/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/bb6e77ca-5ba9-4d8a-b312-33b3a3d9fdbf/Dagger.png" width="40px" /> Whirling #*&%! Slash (2★) Deal Phys. Dagger damage to All Foes 3 time(s) (potency: 3x65). [82 SP] When consuming 3 BP: Also lower Phys. Atk. and Critical by 20% (turns: 2). When consuming 5 BP: Lower Phys. Atk. and Critical for 5 turns instead.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c8a1cd1f-5566-4c24-a6b2-c2c2d596c3c8/Incite.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c8a1cd1f-5566-4c24-a6b2-c2c2d596c3c8/Incite.png" width="40px" /> Blue Phantasm (3★) Provoke All Foes and grant Self counter to physical and elemental attacks (turns: 3-8 based on Boost). [47 SP] Counter: Phys. Dagger damage (potency: 150) and recover 1 BP. Exploits Light weakness (damage calculation based on Phys. Dagger attack).
Lv.88 | SP Saver: 47→38
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c5805371-94a7-4cc5-a83c-d5bf2a45fbf7/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c5805371-94a7-4cc5-a83c-d5bf2a45fbf7/Dagger.png" width="40px" /> Blue Barrage (4★) Deal Phys. Dagger damage to Single Foe. Attack count rises based on Boost Lv. (potency: 3x85/4x75/6x50/8x90). Exploits Light weakness (damage calculation based on Phys. Dagger attack). [73 SP]
Lv.96 | SP Saver: 73→58
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/872d9088-d1ac-480d-a0bc-cc6b408f1f1d/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/872d9088-d1ac-480d-a0bc-cc6b408f1f1d/Dagger.png" width="40px" /> Consecutive Blade (5★) Deal Phys. Dagger damage to Random Foe 5 time(s) (potency: 5x35) and have a low chance to lower Dagger Res. by 20% with every attack (turns: 2). [76 SP] When consuming 3+ BP: Have a moderate chance to lower Dagger Res. instead. When consuming 5 BP: Have a high chance to lower Dagger Res. instead.
Lv.99 | SP Saver: 76→61
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e162d3c3-8f37-4b55-acb5-664d02f8830f/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e162d3c3-8f37-4b55-acb5-664d02f8830f/Dagger.png" width="40px" /> #*&% Guillotine (5★) Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 2x135). [62 SP] When consuming 3+ BP: Guaranteed critical hits. When consuming 5 BP: Raise Damge Limit of this skill by 50,000.
Lv.100 | Potency Up: 2x135→2x150
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<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Chop Your $#&!@ Off (✦) Impart Self with Phys. Atk. Up 50% and raise BP recovery by 1 (turns: 3-8 based on Boost Lv.). [112 SP]
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<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> This %&*# Bastard! (Lv. 1→10→20) Impart Self with Phys. Atk. Up 10%→15%→20% (turns: 3→4) and grant Fighting Spirit (turns: 3→4/Turns cannot be extended). Fighting Spirit: BP does not decrease (even during consumption/with some exceptions). *Effects that require BP will still be activated.
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" width="40px" />
When activated at 200% Ultimate Technique gauge:
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" width="40px" />
“Rearguard Activation”: Use the Ultimate Technique and swap to back row, allowing row partner to take an action during the same turn.
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Uses: 1→2
Initial Gauge: 20%→30%→40%
Gauge Increase: 20%/BP→25%/BP→40%/BP
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />
*Requires an Awakening Stone at Lv. 10.
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