<aside> <img src="attachment:31e7a482-d0ca-4890-aae1-c64a13def627:Phys_Atk_Boost.png" alt="attachment:31e7a482-d0ca-4890-aae1-c64a13def627:Phys_Atk_Boost.png" width="40px" /> Moonveiled Marauder (1★) Raise own Phys. Atk. by 20% and Critical and Speed by 30%. At night or with Midnight Shadow state: Raise the limit of Phys. Atk., Critical and Speed augments from support skills and equipment effects to 50% and the damage multiplier of critical hits to 1.4 (instead of 1.25).
<aside> <img src="attachment:30a05932-651d-45ab-ad81-bed48564893b:Phys_Atk_Boost.png" alt="attachment:30a05932-651d-45ab-ad81-bed48564893b:Phys_Atk_Boost.png" width="40px" /> Moonlight Marauder (6★) Raise own Phys. Atk. by 20% and Critical and Speed by 50%. At night or with Midnight Shadow state: Raise the limit of Phys. Atk., Critical and Speed augments from support skills and equipment effects to 50% and the damage multiplier of critical hits to 1.4 (instead of 1.25).
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/516fcc74-34c0-4200-8b26-6e01ad9a6142/Evasive_Form.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/516fcc74-34c0-4200-8b26-6e01ad9a6142/Evasive_Form.png" width="40px" /> Decoy Double (3★) Grant Self a 50% chance to dodge some group attacks and random-target attacks. A successful dodge will extend the duration of Midnight Shadow by 1 turn or grant Self Midnight Shadow (turns: 2) if it is not active.
<aside> <img src="attachment:bb6a3fed-4340-4094-b6bd-d0fb12a05834:Midnight_Shadow.png" alt="attachment:bb6a3fed-4340-4094-b6bd-d0fb12a05834:Midnight_Shadow.png" width="40px" /> Midnight Shadow: Raise potency by 75% (Does not stack with effects of the same type).
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8072-930f-007ab6f019d5" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8072-930f-007ab6f019d5" width="40px" /> Ice Resilience III Raise own Ice Res. by 20%.
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8096-b8ea-007a0ce6360d" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8096-b8ea-007a0ce6360d" width="40px" /> Fire Resilience III Raise own Fire Res. by 20%.
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8020-86e0-007a98d63318" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8020-86e0-007a98d63318" width="40px" /> Lightning Resilience III Raise own Lightning Res. by 20%.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3fdaef4e-b2e9-426a-929c-fc1d8a4ec514/Thief_Wrath.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/3fdaef4e-b2e9-426a-929c-fc1d8a4ec514/Thief_Wrath.png" width="40px" /> Plague Pursuit (✦) Trigger a follow-up effect after performing some attacks (excluding counters and Ultimate Techniques/only activates once per action). Follow-up effect: Inflict either combust, frostbite or corrosion on Random Foe (turns: 1).
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" width="40px" /> Combust: Deal elemental damage and lower Shield Points by 1 at the end of the turn (will not break the target).
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f7a3eccb-bd51-493d-961e-1e24e6fa173b/Frostbite.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f7a3eccb-bd51-493d-961e-1e24e6fa173b/Frostbite.png" width="40px" /> Frostbite: Deal elemental damage and lower Shield Points by 1 after the target takes action (will not break the target).
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/901c1836-a646-4b8a-9799-64b6f12407c3/Corrosion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/901c1836-a646-4b8a-9799-64b6f12407c3/Corrosion.png" width="40px" /> Corrosion: Deal physical damage and lower Shield Points by 1 at the end of the turn (will not break the target).
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Twofold Poison Edge Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 2x75) and have a moderate chance to inflict poison (turns: 2). [24 SP]
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Haze Edge Deal Phys. Dagger damage to Random Foe 3 time(s) (potency: 3x55). [25 SP]
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Spider Snare (1★) Deal Phys. Dagger damage to All Foes (potency: 150) and lower Speed by 15% (turns: 2). [38 SP]
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80f9-b38d-007a8e50835c" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-80f9-b38d-007a8e50835c" width="40px" /> Dragon-Tiger Clash (2★) Raise Dagger damage of Self by 30% (turns: 3-6 based on Boost Lv.). When selecting this action at night or with Midnight Shadow: Also raise Critical and Speed by 30% (turns: 3-6 based on Boost Lv.) and extend the duration of Midnight Shadow by 3 turns. [64 SP]
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Tigerfang (2★) Deal Phys. Dagger damage to Single Foe (potency: 170). Exploits Fire, Ice and Wind weaknesses (damage calculation based on Phys. Dagger attack). When selecting this action at night or with Midnight Shadow: Recover 2 BP. [35 BP]
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Dragonrend (3★) Deal Phys. Dagger damage to Single Foe 3 time(s) (potency: 3x65). Exploits Fire, Ice and Wind weaknesses (damage calculation based on Phys. Dagger attack). When selecting this action at night or with Midnight Shadow: Reaches All Foes. [52 SP]
Lv.88 | SP Saver: 52→42
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Snakebite (4★) Deal Phys. Dagger damage to All Foes 3 time(s) (potency: 3x65) and have a moderate chance to inflict poison or bleeding (turns: 2). When selecting this action at night or with Midnight Shadow: Have a high chance to inflict poison and bleeding instead. [76 SP]
Lv.96 | SP Saver: 76→61
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Traceless (5★) Deal Phys. Dagger damage to Random Foe 3 time(s) (potency: 3x85). Lower Shield Points even when not striking weak points. At Max Boost: Attack count becomes 5. [60 SP]
Lv.99 | SP Saver: 60→48
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Lightless (5★) Deal Phys. Dagger damage to Single Foe 2 time(s) (potency: 2x90). The faster you act during turn, the greater the potency. Potency doubles when acting first. When selecting this action at night or with Midnight Shadow: Activate the skill twice (the follow-up attack will not consume SP). [44 SP]
Lv.100 | SP Saver: 44→35
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Blighted Moon (✦) Deal Phys. Dagger damage to All Foes (potency: 120). Lower Shield Points even when not striking weak points. At Max Boost: Cause them to combust and inflict frostbite and corrosion (turns: 6), but own HP will drop to 1 if Midnight Shadow is not active. [62 SP]
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" width="40px" /> Combust: Deal elemental damage and lower Shield Points by 1 at the end of the turn (will not break the target).
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f7a3eccb-bd51-493d-961e-1e24e6fa173b/Frostbite.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f7a3eccb-bd51-493d-961e-1e24e6fa173b/Frostbite.png" width="40px" /> Frostbite: Deal elemental damage and lower Shield Points by 1 after the target takes action (will not break the target).
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/901c1836-a646-4b8a-9799-64b6f12407c3/Corrosion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/901c1836-a646-4b8a-9799-64b6f12407c3/Corrosion.png" width="40px" /> Corrosion: Deal physical damage and lower Shield Points by 1 at the end of the turn (will not break the target).
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/12bebbc6-5396-8028-a021-007a2193e010" width="40px" /> Purple Rain (Lv. 1→10→20) Deal Phys. Dagger damage to All Foes 5 time(s) (potency: 5x55→5x65→5x85), cause them to combust, inflict frostbite and corrosion (turns: 2) and grant Self Midnight Shadow (turns: 5/granted as a support skill). Lower Shield Points even when not striking weak points. Ignores effects that completely dodge or block attacks.
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/2a6ebbc6-5396-8091-9ddb-007a0355405d" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/2a6ebbc6-5396-8091-9ddb-007a0355405d" width="40px" />
Overcharge:
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8035-8eea-007a52e85f9d" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8035-8eea-007a52e85f9d" width="40px" />
Superbust: When consuming 2 gauges to activate the Ultimate Technique, its damage dealt increases by 50%.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c9f2afe8-fd90-409e-8b0a-1e3319ebbc75/Combustion.png" width="40px" /> Combust: Deal elemental damage and lower Shield Points by 1 at the end of the turn (will not break the target).
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f7a3eccb-bd51-493d-961e-1e24e6fa173b/Frostbite.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f7a3eccb-bd51-493d-961e-1e24e6fa173b/Frostbite.png" width="40px" /> Frostbite: Deal elemental damage and lower Shield Points by 1 after the target takes action (will not break the target).
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/901c1836-a646-4b8a-9799-64b6f12407c3/Corrosion.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/901c1836-a646-4b8a-9799-64b6f12407c3/Corrosion.png" width="40px" /> Corrosion: Deal physical damage and lower Shield Points by 1 at the end of the turn (will not break the target).
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Uses: 1→2
Initial Gauge: 20%→30%→40%
Gauge Increase: 15%/BP→20%/BP→30%/BP→60%/BP
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />
*Requires an Awakening Stone for Ultimate Technique Awakening.
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