<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/03a9b840-b572-4ea3-bf95-b81fc96a11f5/F_IH9-qaYAASSDU_copia.jpeg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/03a9b840-b572-4ea3-bf95-b81fc96a11f5/F_IH9-qaYAASSDU_copia.jpeg" width="40px" /> Max Breakthrough Recovery (Give) (1★) When using healing skills, if target’s HP is already full, raise Max HP by 20% (turns: 4/Granted as an active buff/Effects stack up to 30% if different healing skills are used). *Excludes Ultimate Techniques and automatic HP recovery. *The same skill will change its name after the boost.
</aside>
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4ed3288e-8927-4bb1-a277-d71d5771b1ae/Elem_atk_Boost.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/4ed3288e-8927-4bb1-a277-d71d5771b1ae/Elem_atk_Boost.png" width="40px" /> Princess of Fate (3★) When in front row: Raise Elem. Atk. and Critical of Entire Front Row by 15% and raise Ice and Light damage by 15%.
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a90f0f6f-1903-4394-a2aa-5a3482651392/Elem_atk_Boost.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a90f0f6f-1903-4394-a2aa-5a3482651392/Elem_atk_Boost.png" width="40px" /> Princess of Fate (3★) When in front row: Raise Elem. Atk. and Critical of Entire Front Row by 20% and raise Ice and Light damage by 20%.
</aside>
</aside>
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/03611fb4-4472-4ae4-8b4c-308149e0bbbf/Dark_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/03611fb4-4472-4ae4-8b4c-308149e0bbbf/Dark_Resilience.png" width="40px" /> Dark Resilience Raise own Fire Res. by 20%
</aside>
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/336784f5-4ae4-4d10-828f-4f4d6deaafdf/Light_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/336784f5-4ae4-4d10-828f-4f4d6deaafdf/Light_Resilience.png" width="40px" /> Light Resilience Raise own Ice Res. by 10%
</aside>
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/46b668a5-e97a-474e-8258-6e89066678a3/Hale_Damage_Reduction.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/46b668a5-e97a-474e-8258-6e89066678a3/Hale_Damage_Reduction.png" width="40px" /> Defensive Offense (Front All) (✦) When using attack skills (excluding counterattacks and special attacks), reduce damage by Entire Front Row taken from some attacks once by 30% (Does not stack with effects of the same type/Effect only triggers once).
</aside>
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.
</aside>
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/62c90524-cb9b-42fd-a30d-3bb21df7335f/Ice.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/62c90524-cb9b-42fd-a30d-3bb21df7335f/Ice.png" width="40px" /> Blizzard (Single) Deal Elem. Ice damage to Single Foe (potency: 170). [20 SP]
</aside>
<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Heal Restore HP of Single Ally (potency: 160). [24 SP]
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/bdb02157-7929-4c8b-aceb-7fb4a7cb4d38/Rehabilitate.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/bdb02157-7929-4c8b-aceb-7fb4a7cb4d38/Rehabilitate.png" width="40px" /> Esuna (1★) Cure status ailments of Single Ally and grant immunity to some status ailments (turns: 1-4 based on Boost Lv.). Reaches Entire Front Row at Max Boost. [15 SP]
</aside>
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/711dddf7-2c68-4acb-855b-e29daa7b85b2/Light.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/711dddf7-2c68-4acb-855b-e29daa7b85b2/Light.png" width="40px" /> Banish (All) (2★) Deal Elem. Light damage to All Foes 2 time(s) (potency: 2x70). When Self has Max HP Up, attack count becomes 3 and lower Phys. Def. and Elem. Def. by 10% (turns: 2). [42 SP]
</aside>
<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Magic Critical (2★) Raise Elem. Atk. and Critical of Single Ally by 10% and grant the same target the ability to deal critical hits using elemental skills (turns: 2-5 based on Boost Lv.). Reaches Entire Front Row at Max Boost. [14 SP]
</aside>
<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Sacred Light (3★) Restore HP of Entire Front Row (potency: 130), cure some status ailments and raise Phys. Def. and Elem. Def. by 10% (turns: 2). [80 SP]
Lv.88 | SP Saver: 80→64
</aside>
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ea0fa4ae-c378-4fb1-911f-0490b6ef387f/Ice.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ea0fa4ae-c378-4fb1-911f-0490b6ef387f/Ice.png" width="40px" /> Magic Icicle (4★)
Deal Elem. Ice damage to All Foes 3 time(s) (potency: 3x65). When Self has Max HP Up, attack count becomes 4 and raise Phys. Def. and Elem. Def. of Entire Front Row by 15% (turns: 2). [96 SP]
Lv.96 | SP Saver: 96→77
</aside>
<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6f3f1724-568c-4eb3-9741-d6729b49416c/Encore.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6f3f1724-568c-4eb3-9741-d6729b49416c/Encore.png" width="40px" /> Reraise (5★) Grant Single Ally automatic revival (recovery amount: 25%-100% of max HP based on Boost Lv.). Triggers immediately if incapacitated (count does not increase when stacked). *Can be used 4 times per battle [60 SP]
Lv.99 | SP Saver: 60→48
</aside>
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f621858e-8b51-43f6-88d0-f8068890edde/Light.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/f621858e-8b51-43f6-88d0-f8068890edde/Light.png" width="40px" /> Sanction (5★) Deal Elem. Light damage to Single Foe 3 time(s) (potency: 3x85). When Self has Max HP Up, attack count becomes 4 and lower Phys. Def. and Elem. Def. by 15% (turns: 2). [70 SP]
Lv.100 | SP Saver: 70→56
</aside>
<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> There in Spirit (✦) Perform the following action at the end of every third turn: Restore HP of Entire Front Row (amount: 100% of max HP), restore SP (amount: 50% of max SP) and recover BP (amount: 3) (times: 1-4 based on Boost Lv.). [300 SP] *First application will be 2 turns after this skill is used.
</aside>
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9145d4f5-f4f6-4a0b-a831-e8c5ae7125d9/Encore.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9145d4f5-f4f6-4a0b-a831-e8c5ae7125d9/Encore.png" width="40px" /> Holy Mist (Lv. 1→10) Grant Entire Front Row automatic revival (recovery amount: 15%→25% of max HP based on Boost Lv.). Triggers immediately if incapacitated (count does not increase when stacked). Restore HP (potency: 200→250), grant automatic HP recovery (potency: 60→80, turns: 2) and raise Elem. Atk. by 5%→10% (turns: 2).
Uses: 1→2
Initial Gauge: 20%→30%
Gauge Increase: 10%/BP→15%/BP
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />
*Requires an Awakening Stone at Lv. 10.
</aside>
</aside>