<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a2d3f6c3-81a6-4634-8622-82ab8b74cac6/Elem_atk_Boost.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a2d3f6c3-81a6-4634-8622-82ab8b74cac6/Elem_atk_Boost.png" width="40px" /> Elem. Atk. Boost V (1★) Raise Elem. Atk. of Self by 30%.
<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b2e6ff06-5a80-4fee-8be8-384ef7530477/Elem_atk_Boost.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b2e6ff06-5a80-4fee-8be8-384ef7530477/Elem_atk_Boost.png" width="40px" /> Ultimate Weapon’s Instinct (6★) Raise Elem. Atk. and Critical of Self by 30% and grant Self the ability to trigger critical hits with elemental attacks.
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<aside> <img src="https://img.game8.jp/6936448/39b8fea11c6e0fc1f670bfbfb62d93f7.png/show" alt="https://img.game8.jp/6936448/39b8fea11c6e0fc1f670bfbfb62d93f7.png/show" width="40px" /> SP Restoration II (3★) Grant Self automatic SP recovery (amount: 10).
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/caf1aeb8-6308-448b-af3b-ebbb9c1d3111/Light_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/caf1aeb8-6308-448b-af3b-ebbb9c1d3111/Light_Resilience.png" width="40px" /> Light Resilience III Raise own Light Res. by 20%.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/22938a5e-50eb-49c0-9f99-8fb0aac17bc4/Dark_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/22938a5e-50eb-49c0-9f99-8fb0aac17bc4/Dark_Resilience.png" width="40px" /> Dark Resilience Raise own Dark Res. by 10%.
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b55f058f-bc29-4af8-b6e6-6ef87d67c85d/Elem_Atk_Limit_Up.jpeg" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b55f058f-bc29-4af8-b6e6-6ef87d67c85d/Elem_Atk_Limit_Up.jpeg" width="40px" /> Bursting Madness (Magic) (✦) Raise own Elem. Atk. Up limit from battle skills and support skills and equipment effects to 50%.
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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.
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<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Emil’s Healing Restore HP of Single Ally (potency: 160). Reaches Entire Front Row at Max Boost. [24 SP]
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/553048f7-a579-4fd8-b65d-344679e909ba/Dark.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/553048f7-a579-4fd8-b65d-344679e909ba/Dark.png" width="40px" /> Purple Slash Deal Elem. Dark damage to Single Foe 3 time(s) (potency: 3x55). Exploits Tome weakness (damage calculation based on Elem. Dark attack). [30 SP]
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/19220f7b-3b39-4762-8543-b7214ddaa6e1/Dark.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/19220f7b-3b39-4762-8543-b7214ddaa6e1/Dark.png" width="40px" /> Purple Barrage (1★) Deal Elem. Dark damage to Random Foe 3 time(s) (potency: 3x55) and lower Dark Res. by 15% with every attack (turns: 2). Exploits Tome weakness (damage calculation based on Elem. Dark attack). [41 SP]
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<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Shield Projection (2★) Raise Phys. Def. and Elem. Def. of Entire Front Row by 15% (turns: 2-5 based on Boost Lv.) and grant damage reduction of 30% (times: 1/effects of the same type and times cannot be stacked). [47 SP]
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8d798743-ee6c-484f-a681-8be35aedf831/Dark.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/8d798743-ee6c-484f-a681-8be35aedf831/Dark.png" width="40px" /> Purple Missile (2★) From the turn after this skill is used, deal Elem. Dark damage to Random Foe 3 time(s) before some allies act (potency: 3x55, turns: 2-5 based on Boost Lv.). Exploits Tome weakness (damage calculation based on Elem. Dark attack). [123 SP]
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<aside> <img src="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" alt="https://img.game8.jp/6909195/fb1af3b553f4112d4403e0f7452fd2a2.png/show" width="40px" /> Emil’s Cheer (3★) Raise Phys. Atk. and Elem. Atk. of Entire Front Row by 20% (turns: 2-5 based on Boost Lv.) and then attempt to consume 45 SP to raise their Polearm, Dagger and Dark damage by 20% (turns: 2). [50 SP]
Lv.88 | SP Saver: 50→40
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/946bc343-4a16-44e6-bf74-ae097ba2f51a/Dark.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/946bc343-4a16-44e6-bf74-ae097ba2f51a/Dark.png" width="40px" /> Emil Beam (4★) Deal Elem. Dark damage to Single Foe (potency: 30). Exploits Tome weakness (damage calculation based on Elem. Dark attack). At Max Boost: Repeatedly consume 20 SP (up to 9 times or until the remaining SP is less than 20) to activate the skill as many additional times as SP is consumed. [18 SP]
Lv.96 | SP Saver: 18→14
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b099366b-5be5-4fcc-8af7-ea9124953177/Dark.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b099366b-5be5-4fcc-8af7-ea9124953177/Dark.png" width="40px" /> Purple Multi-Slash (5★) Deal Elem. Dark damage to All Foes 3 time(s) (potency: 3x80) and then attempt to consume 15 SP to activate this skill again (the follow-up attack will not consume SP). Exploits Tome weakness (damage calculation based on Elem. Dark attack). [73 SP]
Lv.99 | SP Saver: 73→58
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c20ec27a-c5e9-46c4-bee5-01de86257e5f/Dark.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/c20ec27a-c5e9-46c4-bee5-01de86257e5f/Dark.png" width="40px" /> Purple Wave (5★) Deal Elem. Dark damage to Single Foe (potency: 260) and then attempt to consume 15 SP to activate this skill again (the follow-up attack will not consume SP). Exploits Tome weakness (damage calculation based on Elem. Dark attack). [45 SP]
Lv.100 | SP Saver: 45→36
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0234cc91-2ee2-4f7b-ad62-ae29b2df53f6/Vim_and_Vigor.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0234cc91-2ee2-4f7b-ad62-ae29b2df53f6/Vim_and_Vigor.png" width="40px" /> Emil’s Regen (✦) Grant Entire Front Row automatic HP recovery (potency: 140, turns: 2) and cure some status ailments. [52 SP]
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<aside> <img src="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" alt="https://img.game8.jp/6909197/4eaa54be6aac9c9c4a1b006531ef1771.png/show" width="40px" /> Magic Condensation (Lv. 1→10→20) Recover 100% of own max SP and grant Self Damage Limit Up (effect: 10,000→50,000→100,000, turns: 3).
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/137ebbc6-5396-80a2-a199-007a067e9993" width="40px" />
When activated at 200% Ultimate Technique gauge:
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" width="40px" />
“Rearguard Activation”: Use the Ultimate Technique and swap to back row, allowing row partner to take an action during the same turn.
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Uses: 1→2
Initial Gauge: 20%→30%→40%
Gauge Increase: 20%/BP→25%/BP→40/BP
<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />
*Requires an Awakening Stone at Lv. 10.
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