Passive Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e59a8612-aa8e-4648-81a6-b62e92b800f3/SP_Recovery.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/e59a8612-aa8e-4648-81a6-b62e92b800f3/SP_Recovery.png" width="40px" /> Phantom’s Patronage (1★) When in back row: Grant Front Row automatic SP recovery (amount: 5% of target’s max SP) and reduce their damage taken from some attacks by 10% (Does not stack with effects of the same type).

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ee743eb8-10c6-4a7a-b54c-c1512ddd9e58/Thief_Wrath.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/ee743eb8-10c6-4a7a-b54c-c1512ddd9e58/Thief_Wrath.png" width="40px" /> The Phantom Thief (3★) When in back row: Grant Self the ability to trigger a follow-up strike when any other ally in Entire Front Row attacks (Excluding counteers and Ultimate Techniques/only activates once per action). Follow-up strike: Deal Phys. Dagger damage to All Foes (potency: 150). Lower Shield Points even when not striking weak points. *If the attack breaks an enemy, only the ally who initiated the attack will qualify for the break.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0a866f38-2188-4df6-98a0-048b4e0db784/Wind_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0a866f38-2188-4df6-98a0-048b4e0db784/Wind_Resilience.png" width="40px" /> Wind Resilience III Raise own Wind Res. by 20%.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/840fbd58-d0f6-43a7-b32d-d65e3aee36ac/Lightning_Resilience.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/840fbd58-d0f6-43a7-b32d-d65e3aee36ac/Lightning_Resilience.png" width="40px" /> Lightning Resilience Raise own Lightning Res. by 10%.

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/44eceb8c-788d-4c00-8f32-dc988b8593e4/Lionheart.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/44eceb8c-788d-4c00-8f32-dc988b8593e4/Lionheart.png" width="40px" /> Lionhearted () When a broken enemy is present, gain the ability to exploit Sword, Polearm, Dagger, Axe, Bow, Staff, Tome and Fan weaknesses with some physical attacks other than the “Attack” action (damage calculation based on original attack).

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<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/17debbc6-5396-80a6-933a-007af3a7f551" width="40px" /> Damage Limit Up (6★) Raise Self’s Damage Limit by 30,000.

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Battle Skills

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/28347437-44f6-4e1d-b9cf-a205b6ab9a83/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/28347437-44f6-4e1d-b9cf-a205b6ab9a83/Dagger.png" width="40px" /> Phantom Bite Deal Phys. Dagger damage to Single Foe (potency: 230). [32 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a6c81c07-3593-4055-94df-6053fd1fdd1f/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a6c81c07-3593-4055-94df-6053fd1fdd1f/Dagger.png" width="40px" /> Amber Edge Deal Phys. Dagger damage to Single Foe 3 time(s) (potency: 3x65) and subsequently move to the back row (action does not count as switching). Exploits Lightning weakness (damage calculation based on Phys. Dagger attack). Lower Shield Points even when not striking weak points. Attack count becomes 5 at Max Boost. [41 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/48ef8e0b-7f8c-4bb3-ba04-b40ee5c07630/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/48ef8e0b-7f8c-4bb3-ba04-b40ee5c07630/Dagger.png" width="40px" /> Amber Step (1★) Deal Phys. Dagger damage to Random Foe 3 time(s) (potency: 3x65). Exploits Lightning weakness (damage calculation based on Phys. Dagger attack). Subsequently move to the back row (action does not count as switching). [41 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b3349fc9-845c-40ce-acc3-cf9b989f1a97/Debuff.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/b3349fc9-845c-40ce-acc3-cf9b989f1a97/Debuff.png" width="40px" /> Scales of Justice (2★) Lower Phys. Def. and ELem. Def. of All Foes by 15% (turns: 2-5 based on Boost Lv.). Subsequently move to the back row (action does not count as switching). [26 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/cc4b0394-4299-4bea-933b-81a435a148f6/Buff.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/cc4b0394-4299-4bea-933b-81a435a148f6/Buff.png" width="40px" /> Resolute Faith (2★) Raise Phys. Atk. and Elem. Atk. of Entire Front Row and Paired Allyby 15% (turns: 2-5 based on Boost Lv.) and subsequently move to the back row (action does not count as switching). [56 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1f58d3a6-e1dd-4d26-a9c1-cb7c4df744e6/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/1f58d3a6-e1dd-4d26-a9c1-cb7c4df744e6/Dagger.png" width="40px" /> Thunder Fang (3★) Deal Phys. Dagger damage to Single Foe (potency: 260) and subsequently move to the back row (action does not count as switching). Exploits Lightning weakness (damage calculation based on Phys. Dagger attack). 100% more potent if the target is broken. [43 SP]

Lv.88 | SP Saver: 43→34

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/86276eec-af57-4187-8775-c141f268d097/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/86276eec-af57-4187-8775-c141f268d097/Dagger.png" width="40px" /> Brilliant Phantasm (4★) From the turn after this skill is used, deal Phys. Dagger damage to All Foes 2 time(s) before some allies act (potency: 2x90, turns: 2-5 based on Boost Lv.). [82 SP]

Lv.96 | SP Saver: 82→66

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/86276eec-af57-4187-8775-c141f268d097/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/86276eec-af57-4187-8775-c141f268d097/Dagger.png" width="40px" /> Brilliant Phantasm (6★) From the turn after this skill is used, deal Phys. Dagger damage to All Foes 2 time(s) (potency: 2x90, turns: 2-5 based on Boost Lv.). Lower Shield Points even when not striking weak points. [66 SP]

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a6485b67-5f12-443d-899b-cfde5fede0df/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/a6485b67-5f12-443d-899b-cfde5fede0df/Dagger.png" width="40px" /> Thunderclap Step (5★) Act faster during turn and deal Phys. Dagger damage to Random Foe 4 time(s) (potency: 4x65) and subsequently move to the back row (action does not count as switching). Exploits Lightning weakness (damage calculation based on Phys. Dagger attack). [81 SP]

Lv.99 | SP Saver: 81→65

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/cc9f0103-3b4f-4dcd-8f7b-7f854c164b3d/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/cc9f0103-3b4f-4dcd-8f7b-7f854c164b3d/Dagger.png" width="40px" /> Lightning Step (5★) Act faster during turn and deal Phys. Dagger damage to Random Foe 6 time(s) (potency: 6x30) and subsequently move to the back row (action does not count as switching). Exploits Lightning weakness (damage calculation based on Phys. Dagger attack). [87 SP]

Lv.100 | SP Saver: 87→70

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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9d8cc563-4367-44c8-95a9-35914f032330/Dagger.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/9d8cc563-4367-44c8-95a9-35914f032330/Dagger.png" width="40px" /> Premeditation () Cast countdown on Self (count: 3) and subsequently move to the back row (action does not count as switching). Once the countdown ends, deal Phys. Dagger damage to All Foes 4 time(s) (potency: 4x70). Lower Shield Points even when not striking weak points. *This attack cannot break enemies. [95 SP]

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Ultimate Technique

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0354a7e4-3466-4347-9f3e-046b14f8577c/Buff.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/2482af5e-3bb7-4af8-a110-df4150e44521/0354a7e4-3466-4347-9f3e-046b14f8577c/Buff.png" width="40px" /> Crown of Wrath (Lv. 1→10→20) Raise potency of Self by 50%→100%→150% (turns: 2/Turns cannot be extended/Does not stack with effects of the same type). Subsequently move to the back row (action does not count as switching/only triggers when activated at 100% gauge).

<aside> <img src="attachment:6a1e1530-6e84-4ae1-857a-6a935fd6ad1e:Backsurge.png" alt="attachment:6a1e1530-6e84-4ae1-857a-6a935fd6ad1e:Backsurge.png" width="40px" />

Overcharge:

Raise Phys. Atk. and Elem. Atk. of Entire Front Row by 10%, grant them Dead Aim (guaranteed critical hits) and the ability to trigger critical hits with elemental attacks (turns: 2→3).

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/193ebbc6-5396-8076-8391-007aae0ede08" width="40px" />

Backsurge: When consuming 2 gauges, the Ultimate Technique can be activated from the back row. Meanwhile, Paired Ally can also act.

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Uses: 1→2

Initial Gauge: 20%→30%→40%

Gauge Increase: 20%/BP→25%/BP→40%/BP→80%/BP

<aside> <img src="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" alt="notion://custom_emoji/2482af5e-3bb7-4af8-a110-df4150e44521/182ebbc6-5396-80af-9978-007ac248795b" width="40px" />

*Requires an Awakening Stone for Ultimate Technique Awakening.

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EX skill